Games Achievements My Kong Sign In

JoeKherr's Comments

Comment

2 Volt

Play 2 Volt

May. 13, 2020

Rating: 0

Space disconnects the beam. It would be better if RMB disconnected and space jumped.

Developer response from jeebumm

Yes, it will in later version. Also joypad support.

Warpswap

Play Warpswap

May. 12, 2020

Rating: 4

It isn't that hard to hit a box, but shooting thru gaps can be almost pixel precise, as can some of the mid-air shots. It's a question of the punishment for failure. Sure, have a hard mode where once you shoot, that's it (and add a badge for that). But an easier mode where if you don't hit a box you get the shot back would make the game more enjoyable. Having to go back to the start of a board because I missed the last shot by a few pixels doesn't make for a great experience.

Developer response from llnn404

ok i'll fix it

Warpswap

Play Warpswap

May. 11, 2020

Rating: 1

Something as simple as a shot not being wasted if it doesn't hit a box (i.e. you get the shot back) would make this way better. Punishing the player for missing by a few pixels is a poor approach.

Developer response from llnn404

Good point! But is it really that hard to hit a box? I think it's not a big deal but maybe it's only me.

Warpswap

Play Warpswap

May. 11, 2020

Rating: 0

Gets too twitchy in the later levels. Let it be a puzzle not a split second timing thing.

Warpswap

Play Warpswap

May. 11, 2020

Rating: -1

Can you pick something else for reset? R too close to E

Moonway

Play Moonway

Apr. 25, 2020

Rating: 3

The amount of ads in the mobile version is obscene. Not just between every level, but it interrupts you right int the middle of a level after a certain amount of time.

Mini Arrows

Play Mini Arrows

Apr. 16, 2020

Rating: 0

That was way more entertaining than I was expecting it to be.

Escape from the Mint

Play Escape from the Mint

Apr. 14, 2020

Rating: 5

It should save your progress between runs

Slide Together

Play Slide Together

Apr. 09, 2020

Rating: 5

UNDO

Naklejka

Play Naklejka

Mar. 31, 2020

Rating: 4

Think you have a winner here, def getting a Factory Balls vibe off it. Think it needs a better name and description though. "Stamper" or something....

Developer response from Kodeleo

Thanks for the opinion. I thought about giving it a vibe. I had the idea to create colorful butterflies with these stickers. In the end I went to minimalism, but maybe I will work on it.

WormHole

Play WormHole

Mar. 16, 2020

Rating: 6

Progress bar gets stuck at 90%, won't start. Chrome or FF

Teeman

Play Teeman

Mar. 02, 2020

Rating: 0

W to jump

Olaf the Boozer - playable prototype

Play Olaf the Boozer - playable prototype

Feb. 17, 2020

Rating: 2

WASD. Undo. R = reset. Allow skip/next via keyboard

Developer response from vmikhav

I updated keyboard input

The Giraffe who wants to collect every cute tiny hat

Play The Giraffe who wants to collect every cute tiny hat

Feb. 07, 2020

Rating: 15

Maybe allow shift+move = one step while in other mode and vice versa

Developer response from Omegnight

That's a clever idea

The Giraffe who wants to collect every cute tiny hat

Play The Giraffe who wants to collect every cute tiny hat

Feb. 07, 2020

Rating: 5

Z = Undo

Developer response from Omegnight

The undo function seems to be a main request, I'm working on it right now !

The Giraffe who wants to collect every cute tiny hat

Play The Giraffe who wants to collect every cute tiny hat

Feb. 07, 2020

Rating: 2

You need a setting somewhere between "one step at a time" and "turbo mode". Maybe allow the repeat rate to be settable.

Rewind

Play Rewind

Feb. 03, 2020

Rating: 0

Make W jump.

Developer response from egent

I will add in 1 hour. Edit: updated. You can jump with "W" now. also, you can fall down faster with "S"

BRDG

Play BRDG

Jan. 15, 2020

Rating: 1

On 28 I noticed that if I zap a single block in a line of four (1234 and I delete 3), 4 still moves with 1 and 2. That seems a mechanic inconsistent with the rest of the game, but suspect it's part of how 28 is solved. If I try to push 12_4 into the water, 4 doesn't sink even though it's isolated. I also successfully built a bridge off the top right of the island to the edge of the screen but it did not count that as a solution...

Developer response from Rob1221

Splitting a block group in that way is never needed to solve any levels. Allowing any screen edge to be an exit would cause too much restriction in level design so I decided not to allow that.

DUMO

Play DUMO

Jan. 14, 2020

Rating: 6

The active character should be highlighted/differentiated somehow.

Developer response from RawEgg

You're right! We implemented an highlight to differentiate the active player! Thanks for the feedback and for playing the game! :)

Economical

Play Economical

Jan. 11, 2020

Rating: 281

It would be good if the "cursor" while placing a block didn't look like a placed block. Maybe hollow or a diff color, the transparency isn't noticeable enough, keep thinking I have a block when I really just have my mouse there.

Developer response from baba_s

Thank you for your advice!

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate