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JoeKherr's Comments

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A Grim Chase

Play A Grim Chase

Oct. 06, 2019

Rating: 10

Bunny would approve!

5 Step Steve

Play 5 Step Steve

Oct. 01, 2019

Rating: 2

Came back to give this another play. Love it when I know I had solved something previously but cannot for the life of me figure out what to do on a replay (yet). Still looking forward to a sequel.

Developer response from EPGstudios

Actually, I've kinda put the sequel on hiatus (sorry!). I'm currently working on a different game right now. I'm planning on finishing 5SS 2 sometime, but it might not be out for a while.

ELSiE

Play ELSiE

Sep. 21, 2019

Rating: 4

Interesting game, but wish it would progress in difficulty faster. Around level 20 it's just the same level of difficulty over and over....

A Grim Love Tale

Play A Grim Love Tale

Sep. 19, 2019

Rating: 1

For those who like jronn's games and eddynardo's stuff, go check out a developer here who's been inactive for years but made games I think are of the same type and quality, TinSleeves: https://www.kongregate.com/accounts/TinSleeves

A Grim Love Tale

Play A Grim Love Tale

Sep. 14, 2019

Rating: 187

Another winner, bit short though, given how the first few levels were used to explain the concept - which is a great approach, just wish there were more pure puzzle levels. And that human looks a lot like eddynardo's humans in chests :) A fitting homage?

Developer response from jronn

The humans are a re-skinned version of a sprite "0x72" has made, available free on itch.io (which is where I believe eddynardo gets his character art from). I'm a big fan of all of his games tho and draw inspiration from them :)

Doodle Alive

Play Doodle Alive

Sep. 03, 2019

Rating: 266

Great game, and a great *environment* which makes the puzzle aspect so much better. Looking forward to sequels.

Brain Preservation

Play Brain Preservation

Aug. 17, 2019

Rating: 3

You've really taken that torch and ran with it. Nice twist on the original concept.

Encaged

Play Encaged

Aug. 02, 2019

Rating: 2

Allow me to click something or spacebar to go to next level, not just enter.

Developer response from RawEgg

Done! You can now go to the next level using any key. Thanks for the suggestion :)

Brain Diet

Play Brain Diet

Jul. 17, 2019

Rating: 1

This is a great basis for more levels. Hope you're planning on it. (And why didn't it record my speedrun time, argh!)

Developer response from jronn

That's the plan :) Regarding the speedrun time, I can see you have at least one time recorded. Not sure if it could have been some temporary delay/hickup but I'll look into it

Brain Diet

Play Brain Diet

Jul. 17, 2019

Rating: 1

Liked it, feel like the difficulty level jumped quite a bit at level 5.

Developer response from jronn

May have made level 5 in particular a bit unfair. Made a small update to the level which should hopefully make it slightly more forgiving

RGB Quest

Play RGB Quest

Jul. 03, 2019

Rating: 4

Great concept, look forward to a sequel. Maybe a new mechanic in a sequel could be hollow red/blue/green pusher blocks that never link up, like the orange ones in the later levels, but able to be used to activate a marker.

Developer response from dario__

Thanks for playing! Yeah, that could be interesting, but I'm probably not gonna make a sequel.

RGB Quest

Play RGB Quest

Jul. 03, 2019

Rating: 5

Could you make 'C' cycle in the other direction? X=RGB C=BGR

RGB Quest

Play RGB Quest

Jul. 02, 2019

Rating: 7

That ledge on level 7 REALLY needs some explanation as to how it works. Teach it by example

The Final Earth 2

Play The Final Earth 2

Jun. 23, 2019

Rating: 2

Regarding losing saves - EXPORT YOUR GAME. I only lost a save when there was a big update to the game (on the 20th), something must've changed in the cookies/keys. But I could import and old game I had saved locally. Lost a little progress, but not much.

Nutty Twins

Play Nutty Twins

Jun. 19, 2019

Rating: 5

Difficult but satisfying when complete, could use more levels. (Now fix dead sticks please)

Developer response from qubecity

Thanks for the comment (and the kick in the butt)

The Final Earth 2

Play The Final Earth 2

Jun. 18, 2019

Rating: 1

How many nightclubs do these people need? It's like a 40:1 ratio before they're satisfied! On that note, it would be nice to be able to click on a building and know how many of them there are, maybe highlight the others. It only tells me when I'm upgrading a building and click max. When everything's upgrading, I see know way of knowing. Also, somehow distinguish insert mode better. I thought I was in standard mode and clicked on a building, and it inserts something new. One more - the ability to deselect the thing I'm currently adding so I can click on stuff without accidentally adding a building.

Developer response from flori9

Thanks for the suggestions! I'm working on some of these. Make sure you upgrade your nightclubs, that makes a big difference! You can deselect the thing you're adding by right clicking or by clicking on the building again.

The Final Earth 2

Play The Final Earth 2

Jun. 18, 2019

Rating: 1

All Hail the Key!

Reap

Play Reap

Jun. 16, 2019

Rating: 11

Great game, but I think it could use a rebranding. The Reaper isn't know for his time manipulation skills. Lots to work with here, look forward to a sequel.

Developer response from Alienplay

Thanks! Well, he isn't just manipulating time. He's "taking life" from certain things thus slowing them down. But, yeah, I guess there were some flaws with the theme.

A Pirate and his Crates

Play A Pirate and his Crates

Jun. 14, 2019

Rating: 269

I honestly was not expecting a lot from this game. But, the physics of crate travel are damn effective and amusing, and even the water flow effect on it was well done. This could use more levels, very fun.

Light The Way 2

Play Light The Way 2

Jun. 11, 2019

Rating: 2

Is there any way for the level editor to prevent levels where the player doesn't have to do anything to win? Recent examples like "Woop Woop" where the player is trapped in a walled-in section, or the never-ending "hide in a corner while the whole board burns up" ones. Maybe when the "solve puzzle" requirement is met in the editor, also run the level automatically with no user input and see if it solves itself and not allow those.

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