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JoeKherr's Comments

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The Ranger with the Magic Bow

Play The Ranger with the Magic Bow

Feb. 28, 2019

Rating: 1

Make it so the jumps over the spikes don't have to be pixel perfect.

Developer response from Junjo

hmm i think there is no jumps that have to be pixel-perfect... where are you having problems to pass?

Greedy Mimic

Play Greedy Mimic

Feb. 25, 2019

Rating: 9

Last few levels are way too twitchy and not so much a puzzle. See what needs to be done, just a pain in the ass to get it right.

Nymphiad

Play Nymphiad

Feb. 21, 2019

Rating: 26

Really love the mechanic of "shifting" the board to change the wraparound points.

Developer response from Wolod

Glad that you liked it. I'm really proud of that mechanic.

Fling

Play Fling

Feb. 09, 2019

Rating: 8

Also, for endless mode, how about more of a landscape view so we can have a bit more preview of where we're heading?

Mini Switcher

Play Mini Switcher

Feb. 09, 2019

Rating: 4

Chrome, game doesn't start. Get the load bar, click to continue, then white then blue screen and... nothing

Developer response from KezArts

It was a bug from the load/save system; now is solved. Thanks for your feedback.

Fling

Play Fling

Feb. 06, 2019

Rating: 2

Nice progression of difficulty.

Fling

Play Fling

Feb. 06, 2019

Rating: 33

When I'm up near the top of a board, it's difficult to shoot a hook with much force. Maybe the strength of the shot should be based on holding down the mouse button and not how far away the pointer is from me.

Light The Way

Play Light The Way

Feb. 04, 2019

Rating: 0

What a great mechanic. Look forward to more levels.

Developer response from say892

New levels available in Light The Way 2, which is out now!

Slider Bunny

Play Slider Bunny

Jan. 22, 2019

Rating: 8

The enemies shouldn't be immune to the traps.

RowRow

Play RowRow

Jan. 06, 2019

Rating: 2

I see the updated instructions, but you still say "shapes are numbers", which some may still find confusing. It should say something like: - Each shape has a number of sides: (•: 1, /: 2, ▲: 3, ◼: 4, ⬟: 5, ⬢: 6, ✖: 7+) - It’s just ADDing up the sides, • + ▲ = ◼

Developer response from WayWayStudio

Thank you for advice. We added your suggestion to the instruction. however, what we meant by "More clear instructions" was we've updated the in-game tutorials to be more intuitive and precise. If you want to see how it changed use another browser you haven't played on, it will show up in the early levels. Thumbs up for your kind suggestion!

RowRow

Play RowRow

Jan. 04, 2019

Rating: 20

Interesting game, but in your explanation simply make it clear that the user has to add up the number of sides of the "match" objects to get that "target" object. Or as suggested, give the user the option to use numbers instead of shapes (but I get the aesthetic of using shapes)

Developer response from WayWayStudio

We are trying to change the tutorials a little, Thanks for your feedback!

Hexologic

Play Hexologic

Dec. 07, 2018

Rating: 0

Becomes monotonous quickly.

Hat Wizard Christmas

Play Hat Wizard Christmas

Dec. 01, 2018

Rating: 3

Another great entry in the Hat Wizard series. One request, can you make the goons look like elves? (Not that they'd be elves, but they might disguise themselves as such)

Mister Line

Play Mister Line

Nov. 12, 2018

Rating: 3

Could we get an 'R' (twice) as a reset level?

Choppy Orc

Play Choppy Orc

Nov. 09, 2018

Rating: 0

The mechanic for the axe rebound needed to be clarified more, that it would track you and not just "naturally rebound". A level requiring the mechanic to be used in a simple manner would have be extremely useful.

The Man Who Can't Jump

Play The Man Who Can't Jump

Oct. 23, 2018

Rating: 5

Would be great if you could add undo to this. Replaying it after playing The Woman Who Can't Jump.

Developer response from EPGstudios

Maybe, but I honestly think my time could be better spent working on new things. The next game is going to take a long time.

The Woman Who Can't Jump

Play The Woman Who Can't Jump

Oct. 23, 2018

Rating: 2

I love/hate it when I play through a game again like I just did with this one and puzzles I know I solved the first time take me a while to solve again. It is the mark of a great game tho. I look forward to a sequel with both characters working together.

Developer response from EPGstudios

Again, I'm not sure about any sequel to this game. I'm currently working on a non-sequel game right now.

Shapetris

Play Shapetris

Oct. 16, 2018

Rating: 6

Interesting variant, but it gets a little annoying when it seems to purposely avoid giving me the piece I need. A little more random variation in the piece supply would be good.

Labyrneath

Play Labyrneath

Oct. 15, 2018

Rating: 1

Come on, the "Run" level is ridiculous. You're making it a chore, not challenge. Add some checkpoints or breaks in the action there.

Labyrneath

Play Labyrneath

Oct. 15, 2018

Rating: 0

Checkpoint are too far apart.

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