My biggest challenge came from having my brightness turned down pretty low so that when there was writing on the wall, I never saw it. Played yesterday, adjusted the brightness back down where I like it, now have 75 scoops of sand in a bucket and need to drag most of them back out.
This is a recently badged older game. If colorblindness is impeding or blocking your progress take a game screenshot where it becomes frustrating, and request the missing achievement while the game is still the badge of the day. Please be sure to use a screenshot that includes the plug with your username next to it. Be patient.
I apologize that people are finding the easy badge so frustrating. I love this game and remember that it took me ages to get the hard badge (I disagree with the idea that it's all luck, though, in fact, my husband once made spreadsheet of which combos got the best bonuses, it's all about earning the best stock of bonus tools in the easy rounds for when you need them later).
It seems like the badge awarded properly for most people, but a few here and there had trouble. Please screenshot, with your username visible, and submit a missing badge request while the game is still badge of the day.
OMG I love point and clicks and great art in this style, and I am soooo, excited. I'm played a few frames and decided to come back later with a hot cup of tea and a tasty snack so I could really savor it. Mmmmm, this game. And the art looks even better this time, even though there was nothing missing on the last one *sigh*
If you are feeling stuck or sluggish at midgame, around chapter 10-13, which is understandable, and think you can only get one free idle buck a day like many of the top comments say, ask for tips in game chat :) But the main stays are usually 1) Do some fast runs to up your multiplier 2) Don't collect your spins until the end of your run, every 9 levels in a game raises your spin a tier 3) Don't use your spins on short runs, keep them banked, extra cash at the end of your run can go into game guides to help master your next unmastered game (gets you idle bucks now) 4) caveat: do what you want and have fun, it's a game 5) when possible, set up before sleep, so if you're on chapter 12 and your multiplier is over 130? (guessing), might be a good time to use spins and unlock Bunny Invasion. With a whole lot of banked T4 spins, guess what? Sometimes you unlock the next game and even get idle bucks (rare on a t4, but it has happened for most of us).
Definitely one of the best Scratch games I've seen posted here. Excellent job of teaching new things as you go rather than putting everything into a wall of text and expecting people to read it :) Cute art style.
If You are into Idle games and like reading all this text, this one is especially worth checking out. This has the usually humor and complexly interlocking systems that most good idle games have, but in this one, unlocking the story really drives you forward to a greater degree. It's a bizarre world that our Idle Game obsessed nerdling is stuck in, what is it we unlock game after game and eventually master game after game. What is it that we must learn from each Idle driven life?
This is a really appealing idea, and some of the "little touches" are extra appealing (I like the pentragrams of blood with special sacrifices). And Idle type development could definitely be interesting, and you could make it an Idle with an active component, as some others have suggested, i.e. if you were really facing villagers and sacrificing them, upgrading the numbers you attract, and their strength, would also require you to upgrade defenses and make them harder to defeat in that "active/challenge" mode. You could keep it "relaxing" with afk/offline gains, but have a different "line/rewards" that requires more active management, and perhaps more of a storyline (perhaps you ancestors have been at this for centuries, and you fount their old journals and are learning why)
I know this isn't "Hamlet" the Shakespeare play, but you could have Ophelia, Rosencrantz, and Guildenstern be guests, and the ghost of Hamlet's father and the skull of Yorick could be monsters at higher levels. Also, you could add a "Rosencrantz and Guildenstern are dead!" achievement for dying with both Rosencrantz and Guildenstern in the party. Then your game would have everything I want.
Hmm, interesting variation on the usual typing game, and a very nice GiTD entry. It takes a bit to get a feel for the timing at first. Adding a high scores table after the contest could make it more fun.
Geeze, people, I and many other players on Kongregate enjoy these games! And I have friend whose favorite Kong series is the the Papas games. I get that they aren't for everyone, but these are hardly ever BOTD, so please be chill and polite about it, have this be the day of the week you skip, if you want, and let the people who love them enjoy them.
This game has some very clever variations on an old classic, and I'm really impressed. Lucid Dream, in particular, kind of broke my brain, but I also enjoyed the one where catching a good dream made the falling dreams switch types. Great game in Ten Days idea, and I think it's worth polishing later.
Thank you! :)
I am considering polishing Dreamcatcher as well as releasing a sequel at some point. I enjoyed making it just as much as you seemed to enjoy playing it so it's definitely on the table!
Woot! Finally got the 7th ending! This was a great Game in Ten Days Game! Short and Sweet, but lots of fun, nice art and some good laughs along the way :)
Thanks. We put a lot of work into the story and content. =)