It would be nice to have a static health number for each level. Later in the game when you're hitting multiple times a second, it's hard to see how much health something has. It would be helpful to see, so you could determine how close you were to one shotting, or how much 1 dmg upgrade would help out.
I think it would be nice to have the ability to "lock" an item so that you don't accidently sell it. This would be handy for those of us with different types of gear we swap out from time to time.
I thought about playing some more Turbo Golf. Then I remembered all my progress would be cleared in a day anyway, so what's the point. Figure it out, dev. 5/5 ---> 1/5
To follow up the PRTLAND to PRTLAND I selected the higher salary of the two contracts (my old one, no luck on the negotiations), but it forced me to accept the new, lower rate.