game fails to become harder because it has no mixed troops. 4 Wizard+4Paladins come as 4W(killed by first towers) then 4P(also killed). If they mix as 2W+2P->2W+2P: Ws would cast Haste on Ps and they come much further
Also it is easier to mark cells with different Colors. I copied screenshot of puzzle to Paint and marked red "solid" clues - like "I was expecting Mrs. Hudson to be on Alberta str., but she was not there". Then I marked blue conclusions and so on.
Minus: Interface. I want to play only with mouse, with optional keyboard. I expected to have back-forward arrows in clues. And a switch for marking cells with X or V(green bird sign).
in one piano rythm game, you actually are _playing_ the song - background only has the tune, and you press arrows to make notes. So, it is clearly hearable when you miss a note
First it looked like an ordinary idle game where you sit and look at numbers. But then the crisis happened and I felt responsible for that... Nice twist. I'll go et a tangerine (we call them mandarines)
too much grinding removes fun from game. If you could improve dodging chances more(by items) and restore HP/MP in shops to maximum, it would be nice and easy
there were supposed to be incubi and bicubi - ran out of time and resources :(