This game is just shy of five years old. It has over one million plays. In that time, in all those plays, there have been less than 10,000 people to get this impossible Hard badge. If you have beaten this game, or you do beat this game in the future, you have won Kongregate. It doesn't matter if you are a level 1 account that has played no game other than this one, or if you are a level 65 account that has played at this site since its inception. If you beat this game, you win.
If I get a Bomb, I am not always in a position where it would be a good thing to set it off at that exact moment. Perhaps getting a bomb should let you hold onto a bomb, which you can then activate at any time. That opens up the skill avenue of "Hold More Bombs" and "More Effective Bombs", where they have multiple waves of bullets per bomb and/or more bullets per bomb wave.
I believe if you retreat from the tactics stage, you should be able to place yourself onto the field. If you do so, you should be able to attack the enemy to fight them in the other mode. If you beat your enemy in the other mode, they vanish from the tactics stage. All of your other soldiers are allowed to retreat if you place yourself onto the stage, and if you can beat all of the enemies in a row, you still count as having won the combat.
This game was so cute, and the graphics fit the gameplay so perfectly. I did at one point trap two students at a corner though, which allowed me to read uninterrupted for about 25 seconds... I mean, with a letter that short, you'd think that the entire thing would be read in 25 seconds, but nope... This game should be called "Kid Molasses and the Elementary School of the Living Dead"... Then, that's kind of a long name, so this works too.
An above average game, but too short. Granted, the length was perfect for the amount of gameplay involved, but there should have been more gameplay, not less total game length.
One of the simplest, most elegant post-game rewards out there. I won't spoil it for those who haven't gotten there yet, but it's definitely worth /one last kick/... That's more replay value than most launcher games get.
I was trying to stop a creep from leaking at the last second when I realized a glitch. Pause the game and use the arrow storm ability more than once on the same creep. You'll get a lot of gold really quickly.
I see certain connections between the Visitor and the Zerg. Because of this, I wonder if there are any intelligent aliens that hunt the Visitors as they go from meteor to planet.
The next time Marvel wants to make an X-Men game, they should make Nightcrawler's levels something like this. It would be a step up, that's for damn sure.
The ending of this game struck me as rather cold. Sure, the so-called hero gets to live on, but the 'villain' didn't deserve that. The kid wasn't even dead, just kidnapped. How can the 'hero' justify that act of murder?
This combination of Seppukitties and Lemmings... Two average, but ultimately fun games put together into a game that somehow loses the charm of both of them. The ultimate goal of both of those games is to get as many to safety as possible, without sacrificing more than is absolutely necessary. This one seems to have the goal of "Sacrifice as many creatures as possible and still make it to the goal". It isn't fun.
If you're going to have barricades, have the enemy's bullets stop at the barricades. That way, at least they're not only working for your enemies. I mean, if I can't go through it, you can't go through it. Only fair.
This last challenge is hard... Eight miles with every bad thing in the game stacked up against you? I may have to farm a couple of achievements out of the main game just to be able to stack up. Having "only" 3,000 souls was enough to get me the first five, but my car blows up somewhere around 3.4 miles in the last challenge. Thank you for the actual difficult portion.
Interesting idea...