I realize that this would break the game in favor of the undead, but I'd love to see my fallen enemies raising as undead once more. Even ignoring the morale detriment to the opposing side, I'd see a much easier game while playing them. It would be like being able to play the demons. The easier you want the game, the stronger base species you play. You want a real challenge, you play humans. Balance is supposed to be good, but it seems overbalanced in this game.
I'd be okay with the interest on the debt in this game if it weren't for the fact that it's got a 150% monthly interest rate. Whichever loan shark this magician guy borrowed money from, he wasn't planning on getting it paid back.
It looks like a glitch, but I think it to be a cleverly disguised feature. Every time you die, and try to respawn, you have to reload the browser's page. That causes the advertisement to play again. Just a little bit of food for thought.
All of the different enemies know how to fly upwards and downwards. So, too, must your bird... Since no matter how far away from the surface of the Earth the enemies are, you manage to run into them if you so much as graze their shadow. That being said, this was a wonderful little game. I don't really think that the developer is going to make a sequel, though.
Leave the sequel making to the person who made the original. You took a perfectly good point-and-click and turned it into a mess of not-making-any-sense. A flying creature can make more than a few inches of clearance off of the ground. It should not have to stop just because there is a rock or two in the way. It should be able to fly right over any log, no matter the size of the log. Turtles and otters do not have fins. Mice would not make The Visitor smaller, they would just give some of their features to it. It doesn't get smaller, it just gets bigger. Also, the one main rule of this game was "If you're too small, you can't eat it." ...Unless you're talking about humans, where the goal wasn't 'devouring' them but just killing them, by your book.
The number game is a simple exercise in mathematics. The number, 1 to infinite, is a simple game of fractions. You guess half the maximum number. In this case, 50,000. The computer, which has picked a number in advance, tells you "hi or low". You know that it is in the half that is either higher or lower than your number. Repeat until you have found the number.
Once this series is done, I'd love for the developers and writers to put together a single book (I might even pay for it) that tells the whole story here. It's great to come back to the series every few months or so, but I feel like there's so much more to this world that I can't even get my head around. Maybe it's just me, but it's something I'd like to see.
I find my computer slowing down in the later levels, so I turn my screen away from the game. It doesn't let me do anything during the level, but it does make the level go by faster. If you're confident that you won't lose on that round, it is an option. Super Monkeys are good for this strategy.
Where do you get to the point where Thomas has to abandon his friends to move ahead? Where they all start, but one by one they have to leave behind those that came in, so that by the end Thomas is alone again? Perhaps that should be part two.
How does the main destructive element from the second world affect the first secret character to be unlocked? I mean, it is a very specific thing to destroy a person made out of meat, and the first secret character is quite frankly not made of meat.
I'm not particularly fond of the lack of a protectopedia in this one. I mean, I don't like having to go into a different game to see the difference between Berserk and Critical, for instance. I just don't remember them having that much of an effect in the other games. I like the life leech, but with a map full of people that give that to you, you can end a sudden death map with over forty lives. That seems off to me. Once you get through the lengthy tutorial, this game is very fun. I like the small bit about the blood on the main menu, I hadn't noticed it until I saw the comment by "askmeplz" about it. Over all, don't be discouraged by the somewhat less friendly reception by the rest of the Kongregate community. It is a good game.
After about ten rounds: "Commander, what about this button here: Friendly Fire - On." "Oh, goddamn it, private, click that!" "Yes, Sir!" You: "[CENSORED] [CENSORED] [CENSORED] [CENSORED] [CENSORED]"
If you have a tower with a reload speed of 1, they should not spend fifty pellets shooting at a creep that is going to die with the first pellet that hits them. They should know that pellet #1 kills the creep, and move on to the next one. That is the benefit of having a fast-reloading tower. Fix it.
At first, I didn't like this game. I could just tell that it wasn't a good one. I got my first in-battle achievement, and I was happy. Yay, extra money! But this game relies on those achievements. If you don't get them frequently, almost after every battle, you can't keep up. Perhaps it is my lack of strategy, or a wrong strategy, but I can't seem to get past wave 18... Or so I thought.
One sniper tower, placed almost dead center in the screen. Upgraded as they come up... Deadly. Wave 22 is when it finally hit the reload speed of the machine gun. And with over 9,000 damage per hit, I am amazed by the power of this one tower. Once it hits the higher levels than that, it can take down the 200,000hp Monsters before they reach the first turn. Absolutely breathtaking.
Add two maxed out Golddigger towers and a maxed shock tower or two, and you can almost take down the final bosses... But I never need to take them down. I always have over 10 lives by the final round.
I would like to see upgrades, to the car and to the track. Tiny, tiny wings added to the sides of the car give it just that tiny amount of lift necessary to make it to that next piece of track. More cars behind you give you a higher multiplier, but make your jumps more sluggish with each car added. Of course, with those booster jets ("This isn't safe.") attached to the side, you'll not be fearing the sluggish jumps any more. Hills, Loops, Jumps, An Underground Section (Maybe if you've added that drill attachment to the front?), and of course, the ever-popular (Jimmy Neutron style) space sections.