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JuzzieJT's Comments

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Sentry Knight

Play Sentry Knight

Jan. 20, 2014

Rating: 1

5/5 Phenomenal Developers.

Developer response from TylerNG

:D

Sentry Knight

Play Sentry Knight

Jan. 17, 2014

Rating: 1

My spent talent points keep vanishing, downgrading the ability back to 0. Why?

Developer response from JWolfGames

If you're dying and losing talent points, you're likely still on an older build. Give the page a refresh, head back to the Blacksmith and reset your talent points and you're good to go!

Battalion Commander 2

Play Battalion Commander 2

Jan. 14, 2014

Rating: 4

I see that all the annoying things about the first version are still around.

Strand

Play Strand

Dec. 03, 2013

Rating: 3

Lovely difficulty balance for the casual gamer, mildly challenging at most times without ever being frustrating. Thumbs up.

BattleCry

Play BattleCry

Oct. 05, 2013

Rating: -1

Terrible terrible interface.

Hedgehog Launch 2

Play Hedgehog Launch 2

Oct. 02, 2013

Rating: 3

More or less read all the guides for the Hard Badge like this: Day 1, get very lucky, otherwise restart. Buy useful stuff. Day 2, get lucky, otherwise restart. Buy more useful stuff. Day 3, get lucky, win. Easily done!

Shore Siege!

Play Shore Siege!

Sep. 27, 2013

Rating: 13

Hard Badge Guide (Revised): 1. Buy only Artillery. 2. Do not buy Gold Nail. 3. Repair ship with rest of money. Being one of those who tried the popular Artillery + Gold Nail only strategies, killed everything and timed bird bomb drops to save Arty money, I nonetheless got screwed by randomisation and came up 2K short on day 11. So I went even more bare-bones with an Artillery-only strategy. (4 pokes for each slow-moving balloon isn't too bad.) Worked on second try with 3K to spare, would not have succeeded if I bought the Nail.

Samsara Room

Play Samsara Room

Sep. 26, 2013

Rating: 3

Did like this game. Only complaint: too much deus ex telephone.

Agony: The Portal

Play Agony: The Portal

Sep. 22, 2013

Rating: 3

Repetitive gameplay, awful mechanics, lousy music and sfx. 1/5.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Sep. 11, 2013

Rating: 17

I like how the gameplay of this game on the internet is exactly how people who argue about things on internet chatrooms think they will play out. "I'll state my case and point out what's wrong with his, and then he will be totally stumped and blown away, and accept my position fully, and I will win the argument!" EXCEPT NEVER.

The Tickler

Play The Tickler

Sep. 09, 2013

Rating: 2

Luck-based hard badge; if a big zombie comes straight for you while the swarm is still thick, there is absolutely nothing you can do. Poor badging.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 08, 2013

Rating: -8

What could have been a good game ruined by small details such as the frustrating drop system, backwards upgrades, lag, wonky xp equations, and most of all poor developer attitude to pressing valid concerns. Much, much weaker than the original. 2/5.

Human Chop

Play Human Chop

Aug. 11, 2013

Rating: 3

Decent idea, but way too in-your-face. Could have done with a lot more subtlety.

Dawn of Darkness

Play Dawn of Darkness

Aug. 07, 2013

Rating: 14

1/5. A poor excuse for a game.

The Bravest Hunter

Play The Bravest Hunter

Jul. 20, 2013

Rating: 1487

Terrible balancing. You can grind through standard enemies in a dungeon boringly effortlessly, then a random portal encounter is suddenly 30 times stronger and you lose everything from before. Such an awful execution of a game which looked promising but realistically forces you to grind inanely. Clearly not played through by the developers themselves. 1/5

The Peacekeeper

Play The Peacekeeper

Jul. 15, 2013

Rating: 6

Love the dialogue. :) Fabulous game, well polished and paced, doesn't try too hard.

Questopia

Play Questopia

Jul. 04, 2013

Rating: -4

Terrible sfx (mana regen sounds serve no pupose but to drive you nuts), terrible terrible mana system.

Questopia

Play Questopia

Jul. 04, 2013

Rating: 2

Has potential, but such frustrating implementation. Clearly not playtested enough. Restricting movement speed is annoying, overly repetitive monsters, strategy and items, no option to continue current level if stairs is accidentally touched plus items dropping within stairs >_>, no autosell button, no sell option for potions and spells, hitbox is huge against bullet hell patterns, making point-blank duels the most effective strategy anyway.

Caribbean Admiral

Play Caribbean Admiral

May. 29, 2013

Rating: 2

Decently fun, simple little grind game.

Hordes and Lords

Play Hordes and Lords

May. 15, 2013

Rating: 3

5/5 just for text alone. Gameplay was not top-notch (a lot can be accomplished by lumping troops together, then alt-tabbing) but the storyline and lighthearted tone was excellent.

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