The AI's actions become so clear on hindsight, making it an excellent revelation. As with many text games, would be excellent to have Easter Eggs lying around,
Anyone able to assist me? I've got up to lvl 13 and am already doing jungle quests, but evidently I'm supposed to have gotten Beldon earlier via the main quest line. Can't seem to obtain him now, what am I doing wrong?
I intensely dislike how there is a stun time but no invincibility frames. If you get knocked down by a skull into a gravestone followed by two rabbits, it's insta-death from full hp with no possibility of avoiding the subsequent hits.
Midgame strategy involves buildling 1/2 reactors and spamming Interceptors until you win. This has the side effect of being tremendously effective against green. Lategame strategy centres almost entirely around Physics Labs. Miners+Labs negate the need for expensive Reactors. Asteroid missions are speed wins as you throw down 3 Labs, ~10 Miners and proceed to use the huge cashflow to build Capships and more Labs. Non-asteroid missions are a bit less gimmicky, you'd be using combinations of Labs, Miners, Small ships into Medium into Capital as income slowly builds up. Shurikens and Missiles sometimes necessary.
More socially conscious art than game. :) I honestly think increasing the difficulty would cause players to spend more time in the game and hence more time to reflect on the game's messages. Only levels 2/3 were somewhat challenging, thereafter it's such a breeze it's tempting to ignore the artistic side.
I'm rather taken aback that there's nothing in or outside the game to describe exactly how to activate the Emergency Device. Not in 'instructions', not in 'help', not in the equip tooltip, not as a popup when you first enter the game with one. Most perplexing.