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JuzzieJT's Comments

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A small talk at the back of beyond

Play A small talk at the back of beyond

May. 10, 2013

Rating: 33

The AI's actions become so clear on hindsight, making it an excellent revelation. As with many text games, would be excellent to have Easter Eggs lying around,

Mystery IQ Test

Play Mystery IQ Test

May. 09, 2013

Rating: -5

Lame puzzles, lame plot.

Live Puzzle

Play Live Puzzle

May. 09, 2013

Rating: 2

Good concept, decent execution.

Magnetized

Play Magnetized

Apr. 28, 2013

Rating: 3

Being a fan of racing games, it annoys me to death how these pixels don't understand the value of braking early when taking corners. :p

Z-Rox

Play Z-Rox

Apr. 25, 2013

Rating: -4

Excellent idea, poor execution.

Notebook Wars 3: Unleashed

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Apr. 21, 2013

Rating: -1

Clearly developer did not playtest this game.

Pixelvader

Play Pixelvader

Apr. 15, 2013

Rating: 1

Hitbox size is ridiculously large. Wave is really slow. Good potential but ruined by two tiny yet frustrating details.

Hands of War 3

Play Hands of War 3

Apr. 06, 2013

Rating: 0

Anyone able to assist me? I've got up to lvl 13 and am already doing jungle quests, but evidently I'm supposed to have gotten Beldon earlier via the main quest line. Can't seem to obtain him now, what am I doing wrong?

Fear Less!

Play Fear Less!

Mar. 12, 2013

Rating: 4

I intensely dislike how there is a stun time but no invincibility frames. If you get knocked down by a skull into a gravestone followed by two rabbits, it's insta-death from full hp with no possibility of avoiding the subsequent hits.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 10, 2013

Rating: 16

Midgame strategy involves buildling 1/2 reactors and spamming Interceptors until you win. This has the side effect of being tremendously effective against green. Lategame strategy centres almost entirely around Physics Labs. Miners+Labs negate the need for expensive Reactors. Asteroid missions are speed wins as you throw down 3 Labs, ~10 Miners and proceed to use the huge cashflow to build Capships and more Labs. Non-asteroid missions are a bit less gimmicky, you'd be using combinations of Labs, Miners, Small ships into Medium into Capital as income slowly builds up. Shurikens and Missiles sometimes necessary.

Obliterate Everything 2

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Mar. 10, 2013

Rating: 1

This is a game about building a lot of interceptors.

Reprisal

Play Reprisal

Mar. 05, 2013

Rating: 3

Things I learnt from this game #1: It is faster and easier to build a whole castle than to walk to another island.

Upgrade Complete 2

Play Upgrade Complete 2

Mar. 04, 2013

Rating: 4

HAHA 5/5 for premium content alone!

Bubble Sky

Play Bubble Sky

Mar. 04, 2013

Rating: 7

Poor game, 1/5. Doesn't deserve badges.

Shadow Snake 3

Play Shadow Snake 3

Mar. 03, 2013

Rating: 5

Dear developers. "Grind" is not "Replayability". Please eliminate grind where possible, it detracts from, not adds to, a gaming experience.

Beloved

Play Beloved

Feb. 18, 2013

Rating: 0

More socially conscious art than game. :) I honestly think increasing the difficulty would cause players to spend more time in the game and hence more time to reflect on the game's messages. Only levels 2/3 were somewhat challenging, thereafter it's such a breeze it's tempting to ignore the artistic side.

Frantic 3

Play Frantic 3

Feb. 10, 2013

Rating: 2

I'm rather taken aback that there's nothing in or outside the game to describe exactly how to activate the Emergency Device. Not in 'instructions', not in 'help', not in the equip tooltip, not as a popup when you first enter the game with one. Most perplexing.

Zombotron 2

Play Zombotron 2

Feb. 08, 2013

Rating: 4

Bridges should not be destructible if the gap created causes the level to become impassable. 1/5.

Incursion

Play Incursion

Jan. 10, 2013

Rating: 2

Disappointing that there was so much mimicry of Kingdom Rush instead of trying to implement genuinely novel mechanisms.

Elite Base Jump

Play Elite Base Jump

Jan. 02, 2013

Rating: 4

Significantly poorer than the miniclip version.

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