Impossible to progress past level 10 in less than a week when both rubies and heavy fists have no effect at all. And you need to either add a manual save button, or an indicator for when the autosave activates. I've lost at least a little progress every single time I've refreshed to see if you've patched any of the bugs.
This is bad, half the buttons are listed at the wrong amount, or maybe they are just broken and do nothing. It's obvious that no more than a minute went in to testing this before or after it was uploaded.
Dev, no, you can't win a lot of idle bucks from spins. It takes a prohibitively long time to get a spinner up to 6, and even then it's just a small chance that you will get a 7 spin, where there is yet another extremely small chance of winning more than 6, and you need 54(!) before you can start any meaningful automation. It doesn't matter if you have every other automation, until you can get autoplay the game is mostly manual, which is ironic for a game about playing idle games.
This game is clearly a cash grab, and a rather expensive one at that. It was fun until I realized that. Might try it again if there's a major balance overhaul, but until then , 1 star.
Reward upgrade seems to reset when you buy more balls. Bought 2 reward upgrades, each collision was worth 7, bought two more balls, now collisions are worth 5 again. Upgrade still shows 2 rewards purchased.
Enemies at level 88 have infinity health and damage. Can not get passed, even at prestige level 19 with a minimum 100k of multipliers (more, the closer you get to prestige level 1) in every skill at every level all the way down. Game broken.
How hard is this logic to code? Pretty much everyone has asked for a manual option because this is the one piece of logic they need: If you have a cleric in your party and a warrior out front, the cleric should heal the warrior every round that the warrior's health is less than 100%. So many times I could have cleared the next round if my warrior had been 100% at the begining, but instead the cleric killed the last person of the last round when the rangers right behind him would have gotten it.
Since your last update, buying exploits doesn't give me anything I can use them on, unless you've increased the costs of the most basic exploit beyond 3, which is too much considering how much they cost to buy.
Way, way too slow. I know you said that new colonies will add new stuff, but that doesn't help if I'm completely sick of the game long before I can unlock another colony. I'm like an hour in and I've only got 6 winged ants. If I need even a single soldier after hours of grinding to 16 winged ants to unlock the next colony, it would make me want to toss my computer out the window.
It's like no one bothered to test the game, without cheating or editing your resources. Can you honestly say you spent the hours it takes to get to just the second colony and you didn't mind the grind?
LittleGiantWorld - You are misunderstanding everytime someone says the word "presitge". You are talking about going to the next level. Most idle games have a presitge system where the game resets from the start but you get some kind of bonus. I have reached the congratulations screen, and I've gotten all the achievements that arent bugged (the angel fish ones never clear for me, the sell investment never works even though I've sold well over the limit). Is there anything to do after you get to the congratulations screen?
One star, like every other game tagged with "idle" that stops when you click outside the game. It's not an idle game if I have to pay attention to it at all times or else it stops, so as an idle game, this is unplayable.
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Power Miner and Power Clicker descriptions aren't clear. What do they do? It says "Adds current production to GPS" and "Adds current Click power to GPC". What's my production? What's my click power? Is it just my GPS and GPC? Wouldn't that mean the descriptions would be "Doubles GPS" and "Doubles GPC"?
Yes, this is just your GPS and GPC. But the mechanic of Power Miner and Power Clicker skills is little more complex. Let's say your GPC is 10. If you learn Power Clicker skill you receive the bonus of 10. So result will be 20. But this bonus is static. It cannot be further influenced by artifacts or upgrades. That is why I'm not saying "Doubles GPC".
How is it unplayable?