Okay, so after beating every level in hard mode, it only registered me beating 1, 7 and 8... I didn't even get the medium completion badge. Any reasons why the reporting is so sloppy?
Lets see, unlimited memory available, and still no save. Pity, because I like this game... Generally, I only have problems with games that only autosave. If only every game had a manual save option...
I kind of hate how increasing the range on the arms makes the zombie level harder... we should either be allowed to set the range of the arms as anything up to the maximum unlocked, or should be able to grab anything within range, not just stuff at the edges...
I have to say that the offset is the saving grace of this game. If it were a asdw movement game, it would be practically the same as every other shooter out there. 5 points for originality, and making a game that actually requires a bit of skill (max chain only 1.2 mil).
However, I have to take off half a point for the poor grammar in the game (I understand that English is probably not your first language, but you should still collaborate with someone who is more fluent, to avoid embarrasing text phrases in the game).
4.5/5 rounds to 5/5, so...
finally! 6798... some tricks ive learned in the past 50 to 100 runs: always hit the first obstacle of a building, unless you can see the next jump already, and never hit any more of the obstacles. Also, hope you dont get the down window.
well, I originally gave this a four out of five, but after playing it a while (and still not getting further than 4.5 km) I have to raise my rating. There is a rather well hidden strategy component: knowing which obstacles to hit, and when slowing down will prevent you from making the next jump. This is also the second kongregate game to cause my x key to fall off..
heh, and now I got to 4500 before dieing on the exact same window setup as before...
a hint for those having problems getting above 1500 (like I was five minutes ago): hit every small object you can, so long as you dont see a ledge right after it. being able to react to the level is much more important than going fast.
Very bloody and very annoying on some screens (the one with the double, double and triple enemies, in particular).
Then, when I was trying to figure out the elevator screen after rescuing the girl, the game glitched and I have to start all over... Normally I like retro games, but I have to give this a 2/5.
Finally got my last gold:
||R||p,577,309,1,0,p,494,110,1,0,p,489,57,1,0,p,452,15,1,0,p,406,-9,1,0,p,130,409,1,0,p,178,436,1,0,p,513,435,1,0,p,555,398,1,0,p,574,350,1,0,p,104,372,1,0,p,89,330,1,0|191,329,100,109,0,14,p,130,0,0,29,443,345,113,52,90,115,p,0,0,0,4,367,118,100,39,142,13,p,0,113,25,26|376.75|352.3|299|399||
Finally beat level 50 for my second hard badge on this game. You cant see it, but I am doing a victory dance right now. An hour fifteen minutes to beat that level... wooo.
I thought 49 was hard, until I got to 50... not only do we have to make quite a few perfect jumps, unlike in 49 you actually have to figure out the right path to take...
Anyways, thats the only thing I have left to do for this game...