"On a side note, I'm loosing it! I thought I saw a zombie!" Noooo, the dreaded loose/lose swap! My major pet peeve and only weakness! It is a good thing the game rocks awesome with its arcade style WITH upgrades AND achievements or I might ~lose~ my mind!
And this is how Pandemic started. Love the music and art. The game can be confusing at times, but there is a handy maze game to get a blueprint. Awesome job.
What a crappy time to like techno and speed metal. My own tastes in music kicking me right in the plums. Nerdook, another awesome feather in your cap turned headdress.
Cognatious thunk hard to.. uhh.. brain hurt now. It is odd how the simplest of things can fluster us. On paper this seems like an incredibly easy game. Toss in a time limit, no matter how generous, and an ability to control the perception and we fall to pieces. Great job.
The only, and I mean only complaint I have is the timer. It is ruthless sometimes and doesn't care about anything. I lost because a small piece bounced back up over the line. A nanosecond more and it would have fallen back down. Level should end as victory as soon as all pieces fall below line.
Wow, I love this! Kinda reminds me of Sigma Star Saga mixed with all the Japanese Gradius style shooters most have never played. I like how no matter what, Deuce stays true to his own character, not the player's. Awesome job. Nothing seems secondary. You could easily enjoy this game no matter what aspect genre you like contained within.
I actually liked it. From the comments you'd think it was an awful game. Maybe it is the upgrades redeeming the game, maybe I'm just nuts. Overall, good job. Take any arcade concept and add upgrades and you'll get stars in my eyes.
It was ok. Reminded me of Tiger Heli in a way. However, if you hit level 16, you fail. You can no longer shoot or damage anything. I don't understand the title, either.
Terry moves like a slug. Terry cannot walk and chew bubblegum so forget jumping while moving. Terry should be able to use a brick by clicking on an empty space and use a hammer by clicking a brick, non of this shift stuff. Terry needs to learn to never use spacebar, ever.
I received a message to retry the game. The game no longer has orbs attach to the wall causing the mass noise. However, nothing else has changed. Getting one orb to absorb another is hit and miss, mostly miss. And still, if an orb needs to grow and the other orbs are larger and "locked out" by finding their perfect shape, you can no longer win. Maybe if there were other non essential orbs that spawned every so often at random shapes that had no purpose other than to feed orbs, strike the walls for more chords, or bump into other orbs to cause more sound this wouldn't be an issue. I still don't like the absorbing another orb simply knocking it around. I knocked an orb I wanted to eat into another orb... which ate it. I get the fact the walls can make an orb grow, but more often than not you send your ball flying, shrinking it, and feeding it to the fat greedier orbs that don't need it. Sigh.