i enjoyed the first several chapters, but by chapter 7 i was just leaving the maingun autofiring forward t centre height and reaidng a book, glancin gup to see if each beep was a radar ping for a new wave or new dialogue.
started out fun, but lost appeal quite quickly. some visual change to the units to reflect the upgrades would've really helped it feel like more than "jam some more HP on becuase there's more enemies."
Congratulations. This is the first game i've played on Kongregate that's inspired a forthcoming enemy encounter for taabletop i'm writing (the Pach-D Artillery Train)
i rather liked it. though it REALLY needs to have in the instructions the fact that you can end a combo that's cycling in an infinite loop by going into the store and sitting there for a few moments.
i was actually quite impressed with this one.
was a bit disjointed with every corpse having info about Anna, but i suppose if i was in a zombie infested city and heard that someone who could dismember zombies with a baguette would save people who gave him info on his daughter... i'd be eager to get him some info, too!
i like it. though i got stuck for quite awhile on "the doors need huge gems to open" was trying to activate the doors for ages before hitting hte computer by accident.