This is a fantastic game. I would love to be able to program my character, so that he automatically goes for the strongest, then the weakest, then pulls out a bow and shoots at the long range people, etc. I don't like having to click repeatedly just to select someone that's attacking him.
Well, it's got a lower than threshold rating, and very few plays, which means Greg is getting paid for the achievements, because the makers know it'll be great advertisement for their game.
A wonderful game, with incredibly intuitive controls, cleverly made puzzles and a seemingly simple concept. My only issue is that it is too hard to tell which colors you need to not have with you to open the colored gates. When they're open, there's no way (that I can figure out) to tell which orb will close them.
A huge oversight--why can't you see what place you're in at any given point? Also, some quantifiable abilities would be nice. For example: I just upgraded my ninja car, but is it now better than the drift royale? In some areas?
An awesome game with an easy problem to fix--it needs to be much easier to tell how many gems are available on each level. Maybe on the scoreboard on the main page?
This is terrible. Not only is there no mute button, there's nothing to do after you've built all the buildings! I'm not even going to wait to see what happens when my population reaches 600.
I love this game on paper, because I can fill in individual numbers as I figure them out, not just whole sequences. If that were available, I'd play this game.