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kamike's Comments

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Hat Wizard

Play Hat Wizard

Dec. 09, 2017

Rating: 1

Doing the speed run is a pain, because everything feels oddly inconsistent. Like the first guy on the platform moving up and down. Sometimes I can drop off the ledge and hat him in mid air, but sometimes my feet seem to get hit sooner than others. And after him sometimes the next guy is just heading right, and sometimes he's just about to turn. The game idea itself is neat, it just feels a bit clunky, unresponsive.

Developer response from taccommandeur

Thanks for the feedback. The current challenge level might be a tad bit too hard aswell. I will be working on the controls at least for the sequel.

Idle Ants

Play Idle Ants

Oct. 27, 2017

Rating: 8

We sifted dirt to get sand, lasered that sand to get crystals, used those crystals to grow exponential radioactive mushrooms, petrified those mushrooms into wood, and mulched that wood to get dirt. Somehow infinite resources sprung up from our terrifying machine, and those ants no longer needed worker actually gathering base materials, it was beyond 100% efficient.

Reaper of the Undead

Play Reaper of the Undead

Oct. 11, 2017

Rating: 2

Also, there's no point to the second penetration upgrade. The first one already penetrates through all zombies. The second one I assume increases the damage that penetrates through, but it's rare to have enough zombies for that to significantly matter vs just having more raw power or fire rate.

Reaper of the Undead

Play Reaper of the Undead

Oct. 11, 2017

Rating: 1

Good to see another zombie shooter. Seems to need a lot of work though. Currently souls are completely pointless. Speed and health are largely unnecessary, the only real challenge is procedural generation dropping you in a wide open room. The short vision is fine for a fast paced game, where you are meant to be unaware of what is around, but for a slow paced game like this it only poses a nuisance, forcing you to check every corner of the rooms. Consider faster pace with vision blocking and higher health for player, or slow pace without it where you have to carefully plan how you will deal with each room.

Pitching

Play Pitching

Oct. 03, 2017

Rating: 2

Why can I control with wasd, but not control pitch with the other hand? Why do you slowly increase/decrease the pitch if all the doors need max/min? Had a few moments where I stopped holding the button while it was on the end, but apparently it was only 99% of the way so the door didn't open.

Unpuzzle

Play Unpuzzle

Sep. 05, 2017

Rating: 2

It was nice. Worked kind of like how Sudoku or Picross works, it's formulaic, you're just looking for the next right move, but that's alright.

Beam Ball

Play Beam Ball

Aug. 24, 2017

Rating: 2

I take back my previous comment about the controls and I've gotta say it's got a better hard mode than the majority of games out there.

Beam Ball

Play Beam Ball

Aug. 24, 2017

Rating: -2

I can't help but feel that wasd with j and k for rotation would be better controls. It just controls so weird with the mouse.

Exit/Corners

Play Exit/Corners

Aug. 10, 2017

Rating: 1

I honestly had to step away a moment, got chills and felt a little ill (and paranoid). Rather astounding to be able to inflict that feeling.

Dogs Vs Homework

Play Dogs Vs Homework

May. 18, 2017

Rating: 0

I think I've reached the point where each individual puppy is more intelligent than the summation of humanity...

Cat in Japan

Play Cat in Japan

Sep. 07, 2016

Rating: 1552

I love how you don't have to click on obscure pixel perfect locations. Everything you have to work with is pretty obvious, even if you don't know what to do with it at the moment. This is the kind of intuitive puzzle design I'm aiming for for a convention event...

That Pokeyman Thing Your Grandkids Are Into

Play That Pokeyman Thing Your Grandkids Are Into

Sep. 01, 2016

Rating: 9

I'm a millennial. As a result I have 0 smart phones and think $10 is an expensive meal.

Dead End St.

Play Dead End St.

Jul. 19, 2016

Rating: 4

I've never been so glad to have a knife in a... rocket launcher fight.

klocki

Play klocki

Jul. 19, 2016

Rating: 1

Damn. Just when things were starting to get interesting it ends...

Tesla8

Play Tesla8

Jun. 07, 2016

Rating: 3

My main problem is the lack of using the keyboard to control, or at least adjust mouse sensitivity. I have a thumb trackball mouse, I can play first person shooters or mobas, but this tires my thumb out.

Developer response from neurowocky

There's a controller sensitivity slider in the options menu. though you need to be in the main menu to access it.

PewPewEmUp

Play PewPewEmUp

May. 20, 2016

Rating: 1

It was well made, but offered little that hasn't been done a dozen times, except the layout of the upgrade screen, but so much more could have been done with that.

There is no game

Play There is no game

May. 02, 2016

Rating: 0

Mage. That was my first impulse.

Cave Heroes

Play Cave Heroes

Apr. 17, 2016

Rating: 6

18% chance to dodge, healing still pretty useless... cleric, step in front of our warrior please.

Cave Heroes

Play Cave Heroes

Apr. 11, 2016

Rating: 0

So apparently the key is to know when to fire all of your workers and hire a completely different set. Because upgrading equipment doesn't help in the short term.

Cave Heroes

Play Cave Heroes

Apr. 10, 2016

Rating: 1

I've played idle games where the idle period just represents time where you build up large amounts of resources for massive growth, but you can still play without idling. And I've played ones like this, where you get completely stuck unless you idle. Not fond of it.

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