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kamike's Comments

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no-one has to die.

Play no-one has to die.

Apr. 25, 2013

Rating: 7

Interesting. I read and think about stuff like this all the time, so I'm going to have to point out a different thing I liked about this game. The music was superb.

FPS-MAN

Play FPS-MAN

Mar. 01, 2013

Rating: 1

FPS means "first person shooter" There was no shooting. It wasn't a bad attempt, but because it was first person it was forced to be much slower paced than Pac-man. To make up for that vacuum it could have used a little "spice" somehow. Like perhaps having it in a three dimensional maze structured more like a house with upper and lower floors. And perhaps there could be a way of sensing Ghosts a certain distance away, like perhaps they create a chill that causes spaces within a few tiles, but not through walls, to get a freezing effect on them. The radar was very nice. It was good for what it was.

Icy Gifts 2

Play Icy Gifts 2

Dec. 19, 2012

Rating: 2

So I see Santa used some of his magic to swim through electric, mine filled acid safely.

You Find Yourself In A Room

Play You Find Yourself In A Room

Jul. 20, 2012

Rating: -5

So how did I continue typing with no hands?

Insidia

Play Insidia

Jun. 19, 2012

Rating: 0

Higher jump, double jump... boring, but better than what I've made.

Reactance 2

Play Reactance 2

Jun. 14, 2012

Rating: 4

Boss rush, with harder bosses? I'm out. The warp core can't be interesting enough to be worth enduring that. Definitely and awesome game. The weapon mods, similar to Ratechet and Clank: Deadlocked. It's such a cool system, I'm surprised it isn't used more.

The Aquatory

Play The Aquatory

Jun. 06, 2012

Rating: 1

Visually it looks kind of neat, but somehow it was even less fun than a thing I saw that let you zoom in and out to see how big things were in comparison to other things... It was more tedious than anything, causing me to resort to spamming w and s to switch rapidly between all weapons firing them all without discretion, before becoming bored.

Box Life

Play Box Life

May. 14, 2012

Rating: -2

Reminds me of many art games, intriguing for a minute, but then you realize it's very boring.

Utopian Mining

Play Utopian Mining

May. 09, 2012

Rating: 0

I see it was inspired by Motherload. At first I thought quests would be a neat idea. But somehow they ended up making the game worse. I didn't want to mine the best ore I could reach, because I knew there would be a quest that wanted me get a bunch of them after I finished the one I was on. In Motherload, the speed you drilled would decrease the farther down you went, but the rewards would increase, so it gave the choice to risk extra time and fuel going deeper for valuable ore, or stay nearer the surface and sell lots of cheap ores. In this game, the heat and rock layers provided a limitation that felt artificial, and did not provide a fun or interesting choice. There was almost no sense of danger. No lava pockets to avoid, no fall damage, the batteries lasted huge amounts of time. The choices for what to spend your money on were very limited. All-in all, it wasn't a bad attempt, and I understand that making a game is very difficult, but it feels like it needs work. : /

Abobo's Big Adventure

Play Abobo's Big Adventure

Feb. 24, 2012

Rating: 2

It was interesting. Especially recognizing most of the situations, even ones outside of the games (chocolate kisses in Zelda? My brother and I always thought so.) I was just a bit surprised by the gore and vomit. Not so much that it was in the game, but that there are no tags or anything saying it is there. Though the blood after that one part in Monster Party surprises me even now.

Adventure Story

Play Adventure Story

Feb. 17, 2012

Rating: 3

Did I see pickachu, kirby, and meowth? Love your games.

Neo Circuit

Play Neo Circuit

Feb. 14, 2012

Rating: -1

It was pretty good, but I can't find myself going through on harder difficulties. They don't seem like they add much.

Dragon Quest

Play Dragon Quest

Feb. 14, 2012

Rating: 7

I grew up playing games like Metroid, so maybe I judge harshly when I say this, but it is extremely easy even for a kids game. A good practice in game design is to re-use elements, yet many things are utilized in two or fewer levels. To avoid constantly adding new aspects, you mix already introduced ones in interesting ways. The levers sure were re-used though. But jumping over a fire pit and pulling a lever does not constitute a puzzle. The physics label doesn't really mean much, as there's rarely enough elements interacting with each other for that to matter. All that said, making the skeletons unkillable with your sword opened potential to make interesting puzzles, if only it were better utilized.

SkyFyre

Play SkyFyre

Sep. 19, 2009

Rating: 0

The biggest problem is surely the stats. I'm unsure the point of upgrading my max mp if my special attack costs 27% of it regardless how much I have. The increased regen is just to keep up with the cost... Aside from stats and hit box placement the game seems great. I especially liked the music. XP

Turn Based Battle!

Play Turn Based Battle!

Aug. 22, 2009

Rating: 0

Amusing

Multitask

Play Multitask

Aug. 09, 2009

Rating: 0

Now if only I could move the screens so the game I'm playing is nearer the hand I'm using for it.. Interesting though.

Electric Box

Play Electric Box

Feb. 21, 2009

Rating: 0

Mine's not intended to be too difficult, though perhaps it would prove interesting. {!0@$0"%15&0"'0"(0.,0".0"/0"01B90#C2DD0"E0#I0DJ0DK3DL0%M2DN1&U0#W1D[22a0De22n0$q0?u0"v0"w0"y0+~(#()-%2!~!@"9#|++,9-6506/7(??@|A6I)}

Z-Rox

Play Z-Rox

Sep. 20, 2008

Rating: 0

Great concept, took me till level 88 to get the title XP Some shapes a bit difficult to understand what they were even after drawing them though. (I'm still convinced #_ was a suitcase)

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