About the tutorial: it's just too much at once. I don't even get a chance to look at the game myself. An option to turn it off for a while would help. Or even just an option to have her remain on the side so that i have to click her if I feel like continuing the tutorial.
I know that I am an amazing, awesome uber-player, but if - starting from some point very early in the game - I start getting 100% in every level on the first try, something's not right with the difficulty scaling.
I encountered a strange bug in the level introducing trolls: the rest of the wave was cleared but a knight got stuck fighting a ghost near the edge of the screen. (Don't know if the location matters...) I couldn't move the knight ('Can't move.'). While the clerics kept healing the knight, no one else felt interested in joining the fight. I guess the mages just enjoyed letting the tough guy feel his helplessness ;)
I just came back to this game and it does not remember my progress?! That's very disappointing, I was enjoying it a lot and looking forward to going on :(
This would get 5 stars from me, if it didn't force me to play _tons_ of really easy levels before getting to challenging ones. (And I am assuming they do get challenging at some point. I haven't reached it yet.)
One last thing: The 100 wins claimed to be required in the medium achievement description are a lie. I've got almost 50 campaign wins (those you can check for) and I have done more arena than campaign (I haven't found a way to check the number for those).
You know what's even more fun than vague descriptions. Wrong descriptions: "When his turn begins, Conjurer doubles Golem's power." No it doesn't. Each turn it adds the starting power. 25+25+25+25+... != 25*2*2*2*... It's a world of a difference!
As has been said by others: _way_ too much grinding required. The amount of money required to buy upgrades and the amount of money given are ridiculously balanced. 2/5 for me.
I like it. But as soon as you get hit the first time it's close to impossible to make out the character. The invincibility flickering really doesn't work well.
Thank you for the feedback! We'll pass this along to the team.