Ok, nice! Looks like the changes went through, and all BotD are for Unity or other games that still run without workarounds. Maybe I can get back to reliably earning shinies again...
Cute concept. Mute button is a bit buried, but then I kind of can't believe Kong hasn't added a mute button right to the interface - we can click how many stars for the game, but not just turn off the sound? Gotta be the single most requested feature for browser games.
Hmmm, surprisingly entertaining, but wears off quickly. Especially once you get max paddles (which takes about a day after first starting if you don't totally ignore it) there's no sense of progress at all. Look at other idle games here: Adventure Capitalist, Realm Grinder, Crusaders, etc. These all have achievements, or different screens, or *something* to make it feel like you're doing slightly more than making a number get larger.
Hmmm, the game is amusing, and the art is well done. The big problem is that once you've maximized a girlfriend, there's little value in ever visiting her again - they don't give you money, time blocks, diamonds, etc. Also, the diamond balance is very poor - 12 diamonds to take someone to the movies, when that would buy a whole time block and then some? Speaking of - you have to make the time block available to even get the option to spend diamonds on a date, so have to quit your job for the day ANYWAYS, so all it really saves you is 5 seconds and some cash.
But yeah... I think there needs to be some tangible benefit to going through the ranks with each girl on a reset, as otherwise there's no point in doing anything but earning all the hobbies, then ignoring everybody you already got to lover with.
For those not getting badge of the day, try just reloading the page - that got it to officially 'award' for me, even while the box was checked in before I reloaded but the cheevo wasn't awarded.
To those new to the game - good luck. Honestly, it doesn't look TERRIBLE, but the text is too hard to read, there's no tutorial, the instructions are minimal, and there's a LOT of stuff available. Frankly, it's badly in need of a campaign mode like, say, Starcraft, introducing a few options at once.
Hrm, if you spawn a tangerine god too quickly, you can miss your chance to not-kill a cat, and then you break your chain of cat gifts at the beginning. Not sure if that's intentional or not.
Requested exotic particle upgrade - increase the sell% per minute. I treat this game as an idler, keep heat to zero, etc. But my whole screen ends up full of capacitors so I can eat the energy that just a few fuel cells provide! Need a cheaper way to soak up energy.
It would be really helpful to have energy/tick, heat/tick, and heat reduction/tick both as a total for your reactor (so you knew which layout was giving you the best gain), and when each individual component is highlighted. For the cells in particular, knowing what they'd do alone isn't nearly as nice as knowing what they're doing, right now, in the orientation you've got them. Similarly, the heat equation would give you a feel for what you can add without your reactor going critical and all your stuff melting.
Hmmm, I've got an older machine, and not seeing the same lag-to-unplayability others are reporting - either they have a much lower threshhold for playability than I do, or it's a browser issue.
Anyways, on survival, the game stops for me at 1590 - I've been sitting at the final circle on the path chart for a while at that point, and difficulty never really increased much (except for one large wave of air units). Not sure that, at the rate it (wasn't) going, I would ever have hit a point I couldn't cruise through easily.
As for collecting items, the problem is the mouse moves the gun - most of the time, getting a power up means letting an enemy hit you, a lot, which isn't a good tradeoff, especially with slow-aiming cannons.
*sigh* What this game really needs is either an 'are you sure?' dialog before quitting to main menu, or to auto-save the game after finishing a level, rather than right before starting one. Can't count how many times I've lost a level's progress at this point due to accidentally clicking the wrong box...
Not sure if this is intentional or a bug, but whenever I hit a new achievement tier, I get a huge infusion of cash. Most noticeable with oil rigs (you tend to hit oil-rig 25 and ALL-25 simultaneously, for example).
Not to complain, of course, I'm just not sure if it's supposed to happen.
As to KonLesh - yes, if you buy angel upgrades, those angels are gone FOREVER. You'll get new angels if some are due when you soft-reset, but the 10k angels you spent have gone to Hades, and will never return.
Three times in a row, I get the final boss to no health bar, but still it lives until I die. Next try? It glitches on the third teleport, we all stand there, and I win. I guess I can accept that.
Yeah... honestly, it STARTS OUT as a decent little base defender clone. But your cash flow only BARELY keeps up with the increase in difficulty, and even that is only till wave 16 or so. Then, no amount of bullets in the world can kill all the guys coming at you: with full upgrades, wave 20 is still too much to not have to continue, multiple times. Just having more than 2 sword-guys almost guarantees your base takes a hit or two unless you're lucky enough to have a bomb, tesla, or laser blast.
Try again?
Try refreshing - that might fix it. There's a post on the subreddit detailing this problem.