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Kaylen's Comments

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Bloons Tower Defense

Play Bloons Tower Defense

Jun. 26, 2009

Rating: 0

Amazingly, I followed the idiot-proof guide, and a yellow baloon got through on stage 11-12... win :D

Mud and Blood 2

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Jun. 26, 2009

Rating: 0

Don't put anyone in a bunker except Gunners - their rate of fire is SERIOUSLY reduced. Also, snipers, bazookas, and probably mortars won't fire from a bunker. Normal troops would do better being in a trench.

Mud and Blood 2

Play Mud and Blood 2

Jun. 26, 2009

Rating: 0

I think you should get a badge for getting 100 friendly kills with morons with bazookas... Also, what's the deal with people strolling casually through rocks and walls?

Mud and Blood 2

Play Mud and Blood 2

Jun. 26, 2009

Rating: 0

Been scrolling through comments. Good tactic I used when I was learning this was to stick a bunker about 80% of the way up the map, cam net it, and stick an engineer, an offier, 2 regs with tommy guns and a medic in it. They'll hold off anything at all until wave 75-90 and you can build whatever defenses or troops you like in the meantime - just get the engineer to kamikaze any tanks that show and drop mines on them, then run like hell. (mines for 1 TP, instead of explosives for 3TP)

Mud and Blood 2

Play Mud and Blood 2

Jun. 26, 2009

Rating: 0

"Random" my arse. Enemy artillery just landed 4 shells in my 2 trenches in one wave. Artillery blitzwave - everyone I had was under a camo net occupying about 4% of the whole screen area, and that's EXACTLY where those shells landed. What a pile of crap.

Mud and Blood 2

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Jun. 24, 2009

Rating: 0

Flakpanzers killed me there. Best troops to use against them? German panzerfausts. They've got more kills against their tanks than I have. And I love the "start with a random squad" option. First time I had a bunch of retards. Was awesome :D

SNAFU Tower Defense

Play SNAFU Tower Defense

Jun. 24, 2009

Rating: 0

Hmm, I think I had about 35 waves on screen at once in Sandbox Sunset. Good times :D

SNAFU Tower Defense

Play SNAFU Tower Defense

Jun. 24, 2009

Rating: 1

All towers re-target only once the guy they're attacking is dead or out of range.

The Imperium

Play The Imperium

Jun. 24, 2009

Rating: 0

Erm.. .there's no damage modifier for number of troops in a stack... One archer shooting does as much damage as 150 archers shooting. It's stupid.

Mud and Blood 2

Play Mud and Blood 2

Jun. 23, 2009

Rating: 0

"This is a Panzergrenadier. If they can get near your trenches they will try to clear them..." Should be replaced with "if you have any trenches these guy will throw a grenade - inch perfectly - straight into it as soon as they spawn, instantly killing all your troops within 3 inches regardless of their health, and leaving any germans in the blast area completely unscathed". Tiny typing error, but I thought I'd mention it.

Mud and Blood 2

Play Mud and Blood 2

Jun. 22, 2009

Rating: 0

How come the german grenades kill my troops even when they land miles away, but if they grenade themselves they don't seem to even notice? Can we have enemy hp visibility?

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