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Helixteus II

Play Helixteus II

Jul. 28, 2015

Rating: -1

The display for upgrading multiple buildings all at once (with using the S key) is broken: it displays double the price for whatever reason. It still takes the correct amount of resources if you do choose to upgrade, so it's just the display that doesn't work correctly.

Developer response from Apple0726

That looks like an easy fix, thanks for pointing that out. Does it always happen or only sometimes?

Idle Blacksmith 2

Play Idle Blacksmith 2

Apr. 30, 2015

Rating: 0

blaro, it already is there (it's the “Storage Protection” option), it's just that completed items are ones that are enchanted too so it'll be quite some time before you can actually finish items.

Idle Blacksmith 2

Play Idle Blacksmith 2

Apr. 29, 2015

Rating: 0

300 SP is a nice value for the first one, dennan01, assuming you get something sensible like “Inflation” or “Fast Production”, rather than the very first skill (“Rich Starter”). I don't quite remember what the cost of the second skill was, but you have enough to upgrade either of those I'd mentioned enough to make your progress noticeably faster.

BroForce

Play BroForce

Apr. 25, 2015

Rating: 2

j_talbain, Robrocop gets better once you notice that he has a charged attack (so he's good at destroying bosses' missile attacks, and good against normal stuff too). Sure, his special isn't all that useful, but that's not because it's bad but rather because there's rarely a situation that you can solve with the special but can't with the charged shot.

Idle Star

Play Idle Star

Mar. 13, 2015

Rating: 2

No, it isn't, TheLarethian; speed is one of the multipliers for experience gained.

Death Squad

Play Death Squad

Mar. 11, 2015

Rating: 2

Just a minor thing: when you buy new a new weapon, you receive a warning that you will “loose” your weapon. The word you want to use here is “lose” as “loose” means something completely different.

Developer response from IDNoise

Thanks, will correct this.

Flight

Play Flight

Mar. 03, 2015

Rating: 0

The fact that the whole game freezes when (not even if but when) you throw the plane backwards makes this kind of sad.

Idle Star

Play Idle Star

Mar. 02, 2015

Rating: 1

Adamantrune, long-range weapons are far from useless. What you are not seeing is the bonus from the programmer upgrade which increases the effect of all modules the more of the same modules type you have. Combine that with the fact that concentrating on long-range combat means you don't need as many armour/hull modules (and can thus get even more weapons), and they really aren't useless.

DeOriented

Play DeOriented

Feb. 27, 2015

Rating: 2

Well, the visual upset is ... upsetting, as far as my eyes' opinion goes. And the hit-boxes feel a bit bigger than they seem to be based on the graphics. But the concept is solid, and if there's anything I want to add it's that there should be a monochrome version (for less eye hurt).

Developer response from Adeno

I will look into the hit boxes, and work on a monochrome option. EDIT: There is now a monochrome option.

Reactor Incremental

Play Reactor Incremental

Feb. 15, 2015

Rating: 3

ChristianZ5, that's not a bug, it's the autosell from an upgrade.

Idle Star

Play Idle Star

Feb. 13, 2015

Rating: 4

Hmm ... I might be wrong but I think the market tracker module actually decreases the amount of experience gained in spite of heightening the mission multiplier gain. I mean, I had one of those modules, and with the speed and cargo just slightly lower (5 instead of 6 engines, 20 instead of 22 cargo modules) my experience gain was about half of the usual gain, and that in spite of higher mission multiplier.

Developer response from MyChairHasALooIn

I think you're right, I had a feeling it was going to work out like that, I've lowered the mass from 60t to 20t, so the gains should be much greater now. Please try them out and comment!

Idle Star

Play Idle Star

Feb. 13, 2015

Rating: 2

SemperFi87, if the highest experience gain you can get to at the point where the next costs as much as you said (7,0e11 or so) it does is a mere 1,6e5, then something went horribly wrong with your design. My most expensive upgrade costs 3,0e10 so it's 2 or 3 levels below yours, and yet I can easily get above 5,0e5. Maybe one of your multipliers (speed, I presume) is lagging behind or you simply lack damage and thus can't get far enough.

Developer response from MyChairHasALooIn

You have no idea how much this sort of comment makes me happy. Someone has taken the time to help someone else get the most out of a thing I made. Thankyou :)

Tower vs Slime

Play Tower vs Slime

Dec. 19, 2014

Rating: -3

Erm, yeah ... random targeting combined with the fact that enemies can run away randomly and you don't get any gold for them then makes getting gold a rather annoying process. You get points for trying to make a game, sure, but I have to say that's an extremely stupid mechanic and it shouldn't be there.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 18, 2014

Rating: -2

Is there any reason why the character starts falling down like some moron instead of doing what I want it to do 90% of the time? I mean, seriously, it's hard to get anything done when you can't do anything most of the time.

Golden Eggs

Play Golden Eggs

Oct. 28, 2014

Rating: 0

Past a certain collection value (something e+300, or slightly above that) you instead get infinity money and then NaN (Not a Number) money which makes it impossible to buy anything.

Sky Quest

Play Sky Quest

Oct. 18, 2014

Rating: 0

It doesn't save the game after Survival ... why?

Helixteus

Play Helixteus

Aug. 11, 2014

Rating: 2

I do think that if the amount of planet experience gained at once is high enough, until a certain point the levels should be added more quickly as waiting for 1.500 to 2.500 levels to fill (yes, I know, OCD) takes some time that could be better used converting another star system into a floating storage. That is, if such a change is possible, which I presume it is.

Developer response from Apple0726

Yeah it's possible, I could use a for loop instead of a set interval method so it calculates almost instantly (maybe a lag spike if the level is very high).

Dawn of the Dragons

Play Dawn of the Dragons

Apr. 21, 2014

Rating: 21

I know I'm complaining, but there really should be something bigger than 20-hits for WRs. Unless you are really powerful, getting to the highest top tiers in WRs now (hundreds of billions) is just tedious and takes many hours, far too many.

Doodle God

Play Doodle God

Mar. 29, 2014

Rating: 197

That moment when you merge a lizard with fire and expect a salamander, only to get ash instead ...

Ring Tower Defense

Play Ring Tower Defense

Mar. 14, 2014

Rating: 0

You know, I think it would be great if after selecting a tower (or an empty place) we could choose options with the arrows or WASD keys (up arrow/W key for the upper option, down arrow/S key for the lower option, left arrow/A key for the option on the left, and right arrow/D key for the option on the right). Considering how that's pretty much the only thing being done, streamlining it in that way would most likely be a positive change.

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