After the last update, I have issues with the market. I'm selling a lot, but every time a market ship get to destination, the amount of market coins displays "Nan" for a split second and then resets to "0" (Zero).
I played the game for some days. It's nice at the beginning, but after a couple of days it loses any appeal. Now I only load it once every day or two to see if something happened (and it rarely happens). I think I've found the main issue: actually it's not eh Hobby time, but the reset multiplyer. Now the first 2-4 point are the most important, cause they massively change the pace of the game. But after that every point reduces cool down times by a smaller fraction (x1 to x2 is a 50% reduction, while x6 to x7 os only -15%). So, I suggest you to change the multiplayer gain for every achievement form the actual +0,05 to (0,05+ 2% of the past increase). It might seem a minute change, but on the long run it will change the numbers massively: now 100 achievement =x5; applyinge my idea, it will increase to x15,61 (it's 3 times more!!!). So every achievement will be important, even in lategame.
After the last update, the "break-in" system doesn't work properly anymore. My primary car already have some 100/100 parts (not all of them), and sometimes (25-30%) I don't receive a break-in unit increase after completing a race. My second car doesn't have 100/100 parts, and doesn't suffer this issue. I suppose that some break-in units are wasted in the already completed parts. So I suggest to avoid concentrating in the most powerful parts until the bug is fixed.
Levels 10 and 12 are very hard (12 is almost impossibile: you have to guess the PERFECT layout). Instead Lv13 is a piece of cake (also on hard). It's disappointing. So, please, make Lv13 harder, especially on hard.
I checked again, and the issue its still there. The only explanation is that it's directly related with my old browser and/or my flash player. Sorry for making you work for nothing. Anyway, by farming Herps I can still play. Your attention as a developer is admirable. Thanks.
Thanks, man. I hate that that's still an issue for ya =/ I'll see if I can give it another go this weekend. Thank you so much for all the feedback! And I'm glad you're enjoying the game :D
Little mistake: The Voodox is marked as che "nocturnal"mutation, but ist affected by its own "nightfall" (and the Flashrat should be immune to nightfall considering it has a flashlight sticked to its back ^_^ (not checked)).
Just tested this - Voodox is showing as immune when I play. Due to the way the game is coded, it's hard to make exceptions for specific Dudes, so unfortunately they require the 'Nocturnal' mutation in order to count.
The "my dudes" page scrolls properly only if you have one dude in the third columun of the last row. So, for anyone having the same isssue: capture some Herp or Derp until it starts working again, but remember to release the additional ones as soon as you capture another dude that you want to keep (WITHOUT CLICKING THE SCROLL DOWN BUTTON OR IT WILL SCROLL UP MAKING IT IMPOSSIBILE TO REACH THE LAST DUDES).
OK, trying another fix for this. I actually duplicated your account and went in and tested this, it's working no matter how many dudes you have. So hopefully it's actually working this time!
Bug (meybe?): Third Eye (Eye's ability) lower accuracy instead of raising. At least, the icon shows a poited down arrow; maybe it's only a graphic issue, but it still misses a lot.
The my dude page now scrolls properly: good job!
@ Developer. Another idea that came to my mind: If you can't solve the My Dudes page issue, you cant avoid it by adding the team composition box, the "remove dude from team" and the "release dude" buttons to the specific dude page; this way, by unlocking the "browse currend party" option the player conld be able to fully manage his team and dudes. It's not optimal, but it's a viable solution.
BTW: remember to leave a update news for the players when you update the game aftar solving these issues (hopefully).
Except those few issues it's a 5/5 game that really deserve a bigger sequel.
Thanks :) I haven't had a good time to work on this issue yet (late nights at the office this week) but hope to get it figured out this weekend. And thanks for the positive feedback! :D
About the limited My Dudes list: I toyed a bit with the game and I have discovered that the list scroll properly if I have 35 or less dudes; I soon as I capture the 36th dude, the list stop scrolling belot the 7th row, with the 8th barely visibile but still selectable, but the 9th not reachable. @Developer: if you cannot find a way to solve this issue, you could try to widen a bit the box (from the actual 4 columns to 5), maybe reducing the right part of the screen; this should reduce the issue allowing to keep 9 more dudes.
It's a bug! Somewhere, I'm giving out an item that doesn't exist! But I can't figure out what it is! Probably a typo haha. Useless item, you can sell it or keep it for novelty :)
It should be fixed now, sorry for the issue