Pretty fun game but I have a couple of suggestions. One, I'd add high scores to the mini games and maybe special bonuses the first time you hit certain milestones. If there were achievements within the mini-games it would increase the desire to play and make the game feel a little bit less like a grind. Second as other people have said making the items and the different colored ducks relevant would also be good. Otherwise money is irrelevant and all you want to do is grind one duck.
Hard to tell if this is a good game or not cause the controls don't exist. When the first attempt to play is literally impossible that leads players to quit. Customizable controls would be good.
If you play story mode it will have a tutorial and normal mode has help cards pop up for each game you are playing. Customizable controls is a good idea I'll see what I can do for a future update.
Nice game. I'm usually not a fan of invisible wall kind of things, but you provided just enough information. I didn't feel any levels were too hard or too easy.
I know, I made it to be hard, and only had the last day of the competition to actually design the level, so there was no beta testers to balance the difficulty, just me. The result was that, but I liked that it was THAT difficult, i like hard games =)
Just wait until you see what Rank 8 is like. =)
I'm guessing the hardest part of Rank 7 is coming up with the fifteen words that have both 'w' and 'k'? If that's the case, this list might help: http://www.morewords.com/contains-by-length/kw/
While I'm not a huge fan of the game play, I think you did a nice job with the story, sound, graphics. The whole atmosphere was good. And the mario tribute definitely awesome. Fix the game play up a bit and I'd love to see another game frome you.
It saves progress. Are you allowing flash to store local data and allowing browser to store cookies?