This game is so almost good. Too bad the key set up is terrible (always should use the arrow keys) and the ending is annoying. Games shouldn't build in waiting as a key action.
This isn't a game. It's a nice story. You can make games based around a story, you can even make games that aren't really that interactive, but where the player has to at least figure something out or do something. There's really no game at all here.
You need to spell out the rules of the game so that we can understand better. They're way to vague as it stands. Also there's a bug that allows you to get as many wisps as you want, which obviously takes away the strategy.
Very cool idea, but the execution has some problems. It would be nice if we could work on the sounds one by one and perhaps if there was some kind of optional hint system.