Actually pretty cool puzzle idea. Usually, with similar games, your brain can go on autopilot, but here when I try to do that, I always realize "oh, the numbers would fit, but I didn't consider the colors" or similar things. Nice job.
Your main input comes down to clicking on "next" and "done" buttons to make textboxes disappear more quickly...such a terrible, awfully slow clicker/idle game. And the creators think the game is much smarter than it is...an MMORPG satire? Yeah, that's exactly how the genre started out...over 20 years ago.
Small gold quests give me roughly 200 gold for 20 seconds, while medium gold quests give me roughly 2000 gold for 2 hours?! This game's math is way off.
@Orin: Hm, yeah, that is worded rather confusingly. I wonder if unlocking the port will change anything in the calculations? I will never know, mind you, as the port unlocks at the same time as the last badge. So as soon as I get that, I will be out here.
@Wariat117: But it clearly says how much you will get out of this run. Isays "fee for this run". Just, you can only use that money to hire managers. Your actual bank acount will be 0 no matter what.
Looks like a decent game, but it's terrible at explaining its own mechanics, and watching the top player's replay doesn't help me either. I know how curves on a racing track are supposed to be approached, but I have no clue how to execute it in this game.
I have definitely seen enemies on hard ignore easy tagets among themselves, just to focus entirely on the current biggest party (sometimes me, sometimes anothe AI enemy).