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KeithWalters' Comments

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Duplicator

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Feb. 19, 2011

Rating: 6

If mochi ads are disabled. the start screen will not open, and the game can't be played

Duplicator

Play Duplicator

Feb. 19, 2011

Rating: -23

This game is completely unresponsive to keyboard input

Age Of Wind

Play Age Of Wind

Feb. 11, 2011

Rating: 0

Steering bug workaround: When it hangs, just re tap the direction key and it'll usually re engage.

Age Of Wind

Play Age Of Wind

Feb. 10, 2011

Rating: 0

INSTANT five stars. Withing *3 seconds* of pressing play, I was actually playing the game, sinking ships (and a little shocked that my crew were smart enough to *know* which side of the ship to fire from to hit the enemy) and having *fun*. *No* tutorial is better and more effective than actually playing the game and learning from it. Looking forward to playing the rest of it.

Fantasy University

Play Fantasy University

Jan. 31, 2011

Rating: -6

pointless rip, must be missing something.At least Dreamworld didn't lag during dialogue...

3D Text Adventure

Play 3D Text Adventure

Jan. 23, 2011

Rating: 0

Nonononono...it's not a text adventure unless you're Outside the Cave...and because It's pitch black inside the cave...you need a Lamp.

War in the skies

Play War in the skies

Jan. 06, 2011

Rating: 1

in order for me to take this game seriously, the flight of the aircraft has to be controlled by the mouse/joystick. How many real pilots use a keyboard to control their aircraft?

The Undead Survival Test

Play The Undead Survival Test

Nov. 22, 2010

Rating: 6

game part was fun but psych assessment was spot on, in an eerie sort of way.

Ghost Hacker

Play Ghost Hacker

Oct. 26, 2010

Rating: 4

*gasp* must stop ...can't stop playing... like peanuts and m&m's lightly sprinkled with crack...mmm...just one more level. I can stop whenever I want....5/5 ;)

Bustabrain

Play Bustabrain

Oct. 20, 2010

Rating: 0

For those who've played this on Jayisgames and ripped your hair out because of the "collect the ballss in the cave" level, the controls have been redone, and are MUCH less frustrating.

Ultimate Cannon Strike v1.2

Play Ultimate Cannon Strike v1.2

Aug. 06, 2010

Rating: 12

I really don't know what to think about this game. I mean, it's buggy as all hell, but I've never been able to use a tactical nuclear weapon in real time combat before. Fun ! ;-)

Little Stars for Little Wars

Play Little Stars for Little Wars

Jul. 21, 2010

Rating: 1

The difference between the 2x and 3x speeds makes the game unbearable at 2x and unwinnable at 3x. Also, the helpful button to send 30/50/80% of the fleets is just flair. it has no impact on the percentage of ships sent at all. 1/5

Pixelotl

Play Pixelotl

Jul. 13, 2010

Rating: 1

Simple and elegant game design. first few levels teach controls and concept without the momentum crush of a tutorial. Now create an algorithm for a simple melody that variates on itself, evolving as the player plays. Good job. 4/5

PixEvo - The Fountain

Play PixEvo - The Fountain

Jul. 13, 2010

Rating: 2

Note to Game Designers: "Instructions included in game" just doesn't cut it anymore. As players, ALL WE NEED is a list of the 3 to five most common keys/mouse buttons/commands needed to interact with your game.

Pipol Smasher

Play Pipol Smasher

Jul. 02, 2010

Rating: -1

Gameplay is solid and the puzzles are inventive. The only really negative marks I'd give it are the sound effects (identical to Vehicles). Sound is like smell -open up a box of crayons and sniff- and new sound effects would erase that "leftovers" smell. 4/5

Defenders of the Light

Play Defenders of the Light

Jun. 10, 2010

Rating: 17

skill points don't seem to a have a measurable effect, recommend a skill upgrade system; model "don't take my gems!" and make it your own. Also, Id love to see the whole map creatively used, but the isolated light concept is genius to fight lag. Gameplay comes first Would like to see cheaper towers used late in the game by having a 2nd (mega) upgrade. And because I've played this game three days in a row: 5 out of 5

Rollercoaster Creator

Play Rollercoaster Creator

Jun. 09, 2010

Rating: -1

This game is liplocked with the rear end of a constipated skunk. Following the directions as laid out IN THE DEMO, the game is impossible and frustrating. Does Cedar Point really want to be associated with gameplay that makes me want to throw my monitor into the trash compactor and take out my frustration with a magnifying glass on the nearest anthill. This game is an example of "go home and try it again". It's not an advertisement, it's a warning.

Vehicles

Play Vehicles

May. 14, 2010

Rating: 1

Catchy little game, but scoring needs some explanation. Sometimes landing on the cars will give more points than quota.

Great Game 1/5

Play Great Game 1/5

May. 12, 2010

Rating: 0

The two most common elements in the universe are hydrogen and stupidity. This game is most uncommon.

Ultimate War

Play Ultimate War

May. 04, 2010

Rating: 0

I finally figured out that the reason the gargoyle icon disappeared after the battles is that the humans can't create Gargoyles, even after they capture the tower. Why not? And it'd be more clear to have a blurb that explains this instead of me almost reporting it as a game bug.

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