Another reason why not having a SAVE feature is such a disastrous mistake. Djugan. you, could have easily *tripled* the amount of gameplays (think of the advertising, too) just by having a save feature. I can't come back and pick up where I left off if where I left off is not there.
A word with the description of "color" on the Easy setting is "papaya whip"?
Papaya whip is a *variation" of peach, which is a *combination* of pink and orange, two *primary* colors. So here's a hint of how section your word list. Under the canopy of "colors" for example,
Primary colors (red blue green etc) =Easy setting
Combination colors (peach, taupe, mauve) =medium, and Variation or Derivative colors "Hard".
Rudeness? On the Internet? Impossible! :) Not to be an Apologist, drfrank, but to quote from Blazing Saddles. "What did you expect? "Welcome, sonny"? "Make yourself at home"? "Marry my daughter"? You've got to remember that (some people) are just simple farmers. These are people of the land. The common clay of the new West. You know... morons. :)
(you actually do have, like six additional modes that'd qualify for someone looking for a cheat mode. I think you're a gentleman and a scholar for not pointing that out to some (cough*cough*) people. Teaching pigs to sing and all that.
drfrank, you'll have to forgive the Kongregate crowd for being so touchy about stolen games. Not only have we been burned before, but for a while there the scammers were practicing a scorched earth policy.
Games shouldn't be allowed to be this good. The difficulty level stays in sync with the learning curve right up to level 80 or so. I know that capping the towers is necessary, but I'm convinced that Champion level tower upgrades could take replay value and double it. Also, tower sound effects. A little will go a long way. Great game.
challenging, rewarding and impressive level design. Music could use some variation (add a bridge, repeat in another key would be enough) but is soothing enough to keep me from keyboard smashing when I get crisped. Good job!
Okaaay. Time for a reassessment. It's 5 a.m. I've been playing the Frog Boss level, and it is indeed epic. I've got the good ole bloodlust flowing in the veins, and could easily take down a fresh caribou...with my teeth. My castle of 25000 health had been brought down to 955 health when the frog god awoke, and a kitten sneezing would have knocked me out of the game. The -pacing- of this stage was simply AWESOME. I've never been bum rushed by hobbits before. But now that the quality of the pacing has caught up with the overall quality of the game, the game is almost over. Improving the pacing and raising the enemies threat level in tune with the players upgrade ability is essential in this game. Meanwhile, I'm gonna get me a caribou.
I agree, handyman, it's not a stacked deck if you can win, and when I was getting my rear-end handed to me on a blood-stained platter by the platoon of protectors that showed up out of nowhere, I gave some serious thought as to whether I was engaging in "John Deere" diplomacy in my attacks. But when the enemy goes from having bronze weapons and armor to frikken -lightsabers and depleted uranium energyshielded armor so tough that even my fully upgraded castle gets run over like a squirrel stuck in Gorilla Glue, -well, just because you're paranoid doesn't mean they're not out to get you ;)
Moderators;question. Although there are serious consequences should a -player- be caught cheating, does it make sense to allow the game creator to cheat and have the computer AI act outside of the in game logic? The "revenge" waves featured here defy game logic and are (unless my math is waaay off) for lack of a better term, cheating. Rather than making the game more challenging, this "fudging" punishes players for using strategy, tactics, and common sense. Cheating shouldn't be allowed on -either- side of the fence, but allowing developers this 'quick-fix' actually encourages sloppy game development. (quietly gets off soapbox, gives the moderators his two cents worth and revises his score of 5 stars to 1 star (and encourages every voter who dislikes playing against a stacked deck to do the same).
Barack obama woul,d love this game. My perception shifted from "How do I get through this level" to "What kind of help can each stikman (stikperson?) offer to the other so they BOTH can get to where they need to be. "We can either work together, or die alone". Jack Sawyer, Lost. (And yes, I am sheepishly fighting the urge to print a paper flag from my computer so I can wave it about)
bluegrassgemini wrote "Read Butler, and you'll understand the futility of revenge."
To which I add, hell, read Batman. The only reason that he hasn't switched the batarang and gas bombs with a colt 45 and hand grenades is because eventually, to him, EVERYbody would be the bad guyThats also the reason racecar drivers are taught never to look at the racetrack wall. What you SEE is what you get.
Sparta is piece of cake (although still a whole lotta fun) with the fully upgraded earthquake maker combined with the mostly upgraded grenade launcher. I love it when *strategy* can actually work in a game like this.
This is insanely addictive, with great music. I should be doing laundry right now!
Can I be the first to request that Kongregate release a CD of it's better game music? Some of this stuff is *tight*.
I can see why this one got 4 stars. It's a simple, but careful clickfest. I found myself (to my horror) clicking in time with the music! ;) Wish there was more of it.