I hate how every single pixel game has to come with frame perfect jumps, plural. Once you know what to do you have to do the stage over and over and over and over and over and over. Why? Why do this?
I'm not a fan of the inability to reset points, as many of the things you can put points into are utterly wasted. Also once you pick a spell variant the other is permanently off-limits so ... f anyone who wants the ability to compare them?
It would be nice if there was some in-game way to get hints toward the locations of the things you need for the true ending. I was able to find 2 on my own but the third was unnecessarily well hidden. A simple compass or similar measure would mean the world.
Upon review I think the ice bow path was the intended way to beat stage 14 but I understand why people would skip it. I don't see a way to adjust the stage to require the bow without just making the whole thing more frustrating so I hope it just stays as it is now.
How on earth did you not pick up the ice bow @gillisniak?
What I did and I suspect everyone else did was you quickly run up the top right of the screen and fall into the ice bow. You need it to freeze the last of the enemy guys so you can survive the run to the final gem.
@Juniper - Blue gets on the moving platform while red is on the green button. Blue becomes red and then blue again. Jump off, and get as much height as you can - be above the blue horizontal line. Red moves off the green button to swap to become blue as the platform comes around again, repeat transfer. Now get red under blue and walk right, then jump.
To get the no shot achievement just sell a bunch of stuff. You can leave multiplier in, that won't matter. You can buy it back right after.
Or on a replay make that your first one. Just click in the map corner when its emptied out.
I was really hoping the post second play-through grind to see what max everything looks like would involve less than a thousand matches. I'm getting a few trillion dollars a run but its nowhere near what I need to buy anything.
Thanks for playing! The game was actually made for a week-long game jam. A challenge for the jam was to add a birthday cake as an easter egg.