I gave this game 5 stars, apparently never trying the bonus challenges. I don't feel like lowering my rating for post-game content but man things suddenly became zero fun.
If you ever get to making adjustments to the individual stages, I would move the blocks on the first stage where they are introduced such that you can not complete the stage without learning how to push or pull blocks. Inevitably someone is going to skip past that part and get rekt on the next stage.
Maybe if the thing you have to touch to get the good ending looked different from a stock standard mining node more people would have gotten it. I mean if it were a blue police box people might have remembered it as they passed it the first time they saw it and made a point to come back to it when they were able later.
I want to be 100% honest. This is not the sort of game that needs to run on a timer to hold up the good ending. Its a game of exploration and discovery, and being told "oops you weren't fast enough someone died" kills the entire experience. The ending is the difference of two stars out of 5. Fix it. If you want multiple endings that's fair just don't ransom the most basic good ending the way you're doing now.
Stage 14 without the spike row would still be difficult. I mean I got it, but wow. @Uwowmninator I may have been making things unnecessarily difficult, but my opening move was a jump, down-jump onto a bat, down-jump-into lick onto another bat. You go to the right side of the stage then bat-warp back to the left. It is not easy. But then again I did the last stage of Choppy Orc WAY harder than it was supposed to so, I can't guarantee that's the only method.
So the stage which caused me to post the comment asking for checkpoints. I didn't consider that I didn't have to move a box within a room that I was being shot at from two sides. I eventually came to the conclusion to leave that box alone and yeah, pretty much won right after I did that. I was causing my own grief.
Can someone explain Another Story 10: The Spy to me? Like I beat it, but don't get what was up with that one blob. If I was supposed to use it somehow then I beat it some alternate way.
I understand how to do Landuck's appraoch for Boiled Remake if you could freeze time and ZA WARUDO the teleporters in. But alas, there is no pause button and there are limits to how fast I can move my mouse so its NOT easy.
Could there be an in-game guide to what various powers do, because the "stop sign" is not intuitive. Sometimes it is required to work through walls, other times it does literally nothing.
That's not a bad idea. I can do it in the next update.