Another suggestion, in the tax collector phase, if a field has only one type of resource on it, just take the required tax amount automatically and just wait for player confirmation ( unless there is a card that affects the tax phase I haven;t encountered yet)
another suggestion: please allow to review cards during the random mission preparation screen, the text is hard to decipher, and most ppl will be coming unknowing what each card is capable of. Another problem was figuring out what the cross (clergy) and iris (nobility) symbols mean on the master cards that relate to them (such as dancer). At first I thought those were hand symbols or wheat symbols.
played on armor games and ran fine, here the game screen doesn't fit the game window which causes scroll bars to appear on the side and the bottom blocking some of the screen, also on armor games cards in the discard pile are collected in lines downward but the screen scrolls left to right only
strongest creatures per tier: 1: farmer-light, 2: gargoyle-air, 3: orc-fire, 4: elf-nature, 5: wyvern-air, 6: genie-air, 7: witch-death, 8: dragon-fire. I don't know if this is helpful because I haven't been able to upgrade sets yet
It was the only coding language I knew at the time of starting the project ^^ Many other coding languages were too complex for my small 6th-grade brain :)
Are you referring to the layout or the key pressing?