i ove te game, but i have to give it a 3 because of the simplicity. It just needs a smiiiidge more substance. try a click counter and an accuracy (i guess that would be a paramater of {[number of buttons to click]/[clicks counted]*100}% THAT AND MORE LEVEL DIVERSITY WOULD BRING MY VOTE TO A 5.
"So this gmae gets a badge but bowmaster 2 doesent?? What the hell greg can you listen to the people before you give a game badges"
This has APi, bowmaster doesnt.
the score was 4-7-9 in the cmputers favor. Try coding difficulties (maybe by using an RNG to determine whether or not it will choose the right move, and tweaking it per diffficulty level) I like the way it was prestented, 3/5
the vector graphcis, meh. nice engine, but waaay hard puzzles. try two diffficulties, one where you can reset by the click, and one where u have to reset the whole thing. Add non vector graphics next time. looks like you got the code down, but mayb speed hitngs up a bit its just not fun enough...