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khanh93's Comments

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Hyperpath

Play Hyperpath

Dec. 13, 2013

Rating: 0

Far too easy.

Life of Stickman

Play Life of Stickman

Dec. 05, 2012

Rating: 0

...No sound?

Symbiosis

Play Symbiosis

Dec. 05, 2012

Rating: 3

Way too easy. What is "golden symbiosis"?

Mushroom Madness 3

Play Mushroom Madness 3

Nov. 18, 2011

Rating: 0

Is level 30 the last ssurival level? I jhust beat it an now there's no more waves spawning...

Edmus

Play Edmus

May. 21, 2011

Rating: 3

rated 4 instead of 5 because of lack of music

Vertical Drop Heroes

Play Vertical Drop Heroes

Sep. 14, 2010

Rating: 0

scrolling down to the boss as soon as it is sighted = bad. insta-kill if I was making a jump near what becomes the new top of the screen.

Inca Ball

Play Inca Ball

Aug. 24, 2010

Rating: 2

Not very fun, but has an odd addicting quality.

Pixelotl

Play Pixelotl

Jul. 15, 2010

Rating: 2

Fun concept in theory, but it's too difficult to be enjoyed casually.

Hundreds

Play Hundreds

Jun. 29, 2010

Rating: 20

Great gameplay, but lacks the necessary polish for a great game. Some kinds of powerups, wall separators, varied goals/achievements. Also make that counter a lot bigger and easier to read. Maybe a light red and have it as the background for the whole screen?

Flapo 2

Play Flapo 2

Jun. 29, 2010

Rating: 0

Smooth rolling in a tile based game? Why not just do grid movements?

Snake 3000

Play Snake 3000

Jun. 29, 2010

Rating: -2

THe snake turns too fast. Too easy to eat yourself by holding the key a bit longer than you're supposed to. Still good stuff though. 3/5

platform test

Play platform test

Jun. 29, 2010

Rating: -2

Limited lives = bad. Giving that game over encouraged me to stop playing rather than to try again. Also death on respawn due to apparent glitch = bad. The way the platforms are moving makes it look like the coins are dooing all the motion, which might create an illusion safety. Why not have them in async? Just put adjacent platforms in counterpoint and you'll create some difficulty and take away some confusion.

Will You Rate Me 1?

Play Will You Rate Me 1?

Jun. 29, 2010

Rating: -2

Not a bad concept; nicely drawn, too. It's just missing something. I clicked on an answer, it told me I was wrong, then the screen greyed out a bit. Yay game?

Potty Racers 2

Play Potty Racers 2

Jun. 28, 2010

Rating: -6

WHy does buying the engine make my runs much, much worse? Was I supposed to buy wings first?

Quick Sand

Play Quick Sand

Jun. 24, 2010

Rating: 1

Fun little game.

Alligator avoider

Play Alligator avoider

Jun. 21, 2010

Rating: 1

Definitely needs side-out boundaries

Udder Madness

Play Udder Madness

Jun. 20, 2010

Rating: -2

I don't think the links work.

No. 2

Play No. 2

Jun. 20, 2010

Rating: 2

Good to see the shootorials still inspire new devs. Movement feels a bit chunky and the game is just tooo easy. Play Frantic to get an idea of what shmup gamers want.

ChatBuddy V1.1

Play ChatBuddy V1.1

Jun. 20, 2010

Rating: 0

ne3eds mroe interactivity. Also the background color buttons are way too small. make them wide enough so that there is just a small line of space between each.

Infant Orbit

Play Infant Orbit

Jun. 20, 2010

Rating: -1

Literally reskinning somebody else's game isn't very cool.

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