In the dialogue you get after beating your first mission and returning to base camp:
"For that your going to need to keep training your leadership,"
The first "your" should be "you're"
Did you notice that the fourth and fifth can't be seen from the first three? Why is that menacing mud tower there to the right of the first three? Also, I'm going to restate the idea that we need arrow keys in addition to WASD. Sometimes it just feels more natural. Also, LOL or ROFLMAO or something of the like. Pretty decent game.
can't beat first jetpack level, where there are three platforms then a tall mountain. I think the distances are miscalculated. I think pressure sensitive jumping would have made the game feel better. Also, enable the arrow keys.
Our attack animation was so slow compared to his. That was annoying. The text that said enemies' turn went away far too fast, add a "thinking" delay or some kind of substantive animation. I guess the next steps up would be more enemies (+ targeting) and more skills (+ mana?). The more options you throw in, the less linear the gameplay becomes. This had exactly one solution, which kills any replay value, and most of the fun the first time (I don''t think you aspired for anything higher than that).
Mouse shooting belongs with WASD movement. I liked the music. The lack of a shooting sound made this game tolerable for a natural playthrough. The graphics weren't terrible for the feel you were looking for. 2/5
Good stuff. The lair is an anticlimax, as it as advertised as if it were a final boss dungeon or something. The levels are a bit easy; try to put an emphasis on more difficult puzzle solving. Difficult platforming would not fit this game's theme, and I suspect the rewind button is there to prevent this from becoming a Nintendo Hard game. 4/5