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khanh93's Comments

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Ball on a Platform that jumps

Play Ball on a Platform that jumps

Jun. 15, 2010

Rating: -4

Eh. Too artificially hard due to poor hit detection and ball shape. As a rule, if you want people to play a bad game, make it easy.

Keep Jumping

Play Keep Jumping

Jun. 15, 2010

Rating: 0

difficulty curve is too steep with too little documentation. Still, ... I kinda liked it. 2/5

Protector IV

Play Protector IV

Jun. 15, 2010

Rating: 1

In the dialogue you get after beating your first mission and returning to base camp: "For that your going to need to keep training your leadership," The first "your" should be "you're"

Guesser

Play Guesser

Jun. 13, 2010

Rating: 0

It's hard to tell that your guess registered if it has the same direction as your last one.

King of the gun

Play King of the gun

Jun. 12, 2010

Rating: 0

I beat level 3 just fine, but it's still a pretty stupid game

A Mario cross-over

Play A Mario cross-over

Jun. 12, 2010

Rating: -4

Just moves too slow. Otherwise okay. 2/5

Ping Pong hack The movie

Play Ping Pong hack The movie

Jun. 11, 2010

Rating: 0

You're looking for newgrounds with this upload. Also, the action here accourrs way too slowly to interest anybody.

Meanie Monster eats the ball

Play Meanie Monster eats the ball

Jun. 11, 2010

Rating: 0

Why no death screen?

Mp: Mario Parody

Play Mp: Mario Parody

Jun. 11, 2010

Rating: 1

Why was there a bunch of Bowsers going across the screen? If you happen to manage to collect ad revenue from this, send it to whoever made this song.

1928

Play 1928

Jun. 10, 2010

Rating: -1

Did you notice that the fourth and fifth can't be seen from the first three? Why is that menacing mud tower there to the right of the first three? Also, I'm going to restate the idea that we need arrow keys in addition to WASD. Sometimes it just feels more natural. Also, LOL or ROFLMAO or something of the like. Pretty decent game.

GrindQuest Alpha1

Play GrindQuest Alpha1

Jun. 10, 2010

Rating: -1

Just another idle game it seems. Haven't noticed the fun parts yet.

A little test game I made.

Play A little test game I made.

Jun. 10, 2010

Rating: -2

I'm a looser! No wait, that doesn't make much sense. 1/5

1928

Play 1928

Jun. 07, 2010

Rating: -1

can't beat first jetpack level, where there are three platforms then a tall mountain. I think the distances are miscalculated. I think pressure sensitive jumping would have made the game feel better. Also, enable the arrow keys.

Splat

Play Splat

Jun. 03, 2010

Rating: 4

Good job. Turned a nice idea into a great game by upping the difficulty. 4/5

Splat

Play Splat

Jun. 01, 2010

Rating: -3

Potentially good stuff, except of the lack of difficulty. Don't expect many to venture past world 2 without getting bored away.

My First Turn Based Battle!

Play My First Turn Based Battle!

May. 30, 2010

Rating: 0

Our attack animation was so slow compared to his. That was annoying. The text that said enemies' turn went away far too fast, add a "thinking" delay or some kind of substantive animation. I guess the next steps up would be more enemies (+ targeting) and more skills (+ mana?). The more options you throw in, the less linear the gameplay becomes. This had exactly one solution, which kills any replay value, and most of the fun the first time (I don''t think you aspired for anything higher than that).

Another Lame Avoider Game 2

Play Another Lame Avoider Game 2

May. 30, 2010

Rating: 0

Ah, I didn't see the WASD option. Really, it shouldn't be a toggle. Just have both sets work at the same time.

Another Lame Avoider Game 2

Play Another Lame Avoider Game 2

May. 30, 2010

Rating: 1

Mouse shooting belongs with WASD movement. I liked the music. The lack of a shooting sound made this game tolerable for a natural playthrough. The graphics weren't terrible for the feel you were looking for. 2/5

Hello Worlds!

Play Hello Worlds!

May. 28, 2010

Rating: -2

Good stuff. The lair is an anticlimax, as it as advertised as if it were a final boss dungeon or something. The levels are a bit easy; try to put an emphasis on more difficult puzzle solving. Difficult platforming would not fit this game's theme, and I suspect the rewind button is there to prevent this from becoming a Nintendo Hard game. 4/5

Rings

Play Rings

May. 25, 2010

Rating: -1

It should be made very clear that end game does not submit cores and that only a slow death does.

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