Fun game. I think the later levels are easier than the middle levels because it's assumed you're going to be moving faster, so the turns are more forgiving. Also, the visibility isn't that bad in the normal car, but once you get the camper van it's almost hilariously bad. "Omigod I can't see anything aaaaaah" *drives through house and explodes*
Too many towers which are both too easy to unlock and of limited use. I had everything unlocked halfway through the game, leaving me with a bunch of towers I didn't need and no remaining sense of progression. Upgrades are too cheap - make them more powerful and more expensive, so the player feels like they're doing something other than "buy tower - click upgrade 10 times - repeat." Don't include non-permanent passive upgrades. You can just farm research (which is worthless after all tower unlocks) and buy them each level, so why not streamline the process?
Definitely better than the last installment as far as bugs are concerned, but you've got a lot of balancing to do still. Only thing that really matters in the game is fire resistance, as the dragon and demons are impossible without it. Then again, dying over and over again has no penalty. I only noticed 2 bugs: 1) If you die while porting, you respawn at the dungeon entrance but can't move other than to port; 2) Sometimes the potions don't purchase when you drag them to your inventory.
Bug: If you die after killing Overlords Noxor and Zeth, and then go back and kill them again, it gives you the "overlords gone forever" achievement. If you die in that round before killing Keetah and Dagoth, you still win the game, but you don't get the achievements for Keetah and Dagoth. Otherwise, many of the below comments are correct. The game is too slow, I can't believe I stuck it out. Finally, the shield generators are extremely overpowered - If you fail to kill one by the time the next wave appears, you might as well give up.
Very difficult game, but fun. Had to switch to AoE to pass a few levels, but otherwise, I found Machine gun/Tesla/Sniper the best setup. These weapons have the best range for their damage, and range is crucial. If you don't kill the Irish guys before they reach halfway, you're dead. Mods: armor/damage/firerate/pierce on me and sniper, armor/damage/firerate/multi on doc. This allows you to pierce to the Irish guys and burn through armor pretty well.
Tips for final stage: Regenerators are more effective than shields, since you fight for more than 40 seconds. Don't underestimate collectors - you need repair pickups. Put missiles on the center row, to attack the ones behind you. My final setup: 12 shields, 9 lasers, 8 missiles, 6 regen, 4 collectors, 4 boosters, 1 fuel.
Very fun game, and I enjoy the meaningful achievement system. There are a few problems, though. First, some of the achievements are not obtainable in normal play. Who repeatedly sells towers in TD games? The only way to level up in that achievement is by building and selling snowmen on a high initial money level, and restarting when you run out of money. Also, since the initial speed is mind-numbingly slow, I leave it on fast - making sending multiple early waves impossible. Finally, it's a bit grindy. The game starts really bogging down at 6 and 7.
Good game. Like Cyclomaniacs, but easier. Since you've got leaderboards for each level, though, it would be cool to see a combined leaderboard, showing the fastest times through all the levels combined.
Yeah, pretty sure this game is stolen. Old game (first two episodes released in play-by-email format, epic released on mobile), blatantly wrong title, every other game in the developer's library is called "Goodgame X," and share nothing in common with this game. Developers are clearly ESL and the game creator (Hitcents, from Kentucky) is clearly English proficient.
Fantastic little game. Don't worry about replay value, the drive to actually succeed is enough to keep players coming back in procedurally-generated dungeon crawlers like this. What you need to do is add more rewards for longer gameplay. Something needs to happen over and above "it repeats, but the enemies are harder now."
Possibly the worst microtransaction game I have ever played. Literally impossible to play anything but the blonde barbarian without spending real money. And good luck saving up the laughable sum of 25,000 gold for an uncommon key.
Shields, folks. Shields. Vacuum in back for bonuses, multi-shot in front, a shield on each side? Faceroll. Without shields the next to last level sword guys are definitely too strong, and I agree that the big ball is pretty counterproductive. The shields don't get bigger when you do, so you just end up with bigger holes where bullets/swords can get through. I also have a feeling that the armor bonuses don't do anything - I had 2 points in armor, the little armored ball, and 2 big armor plates, and those sword guys in the last level would take most of my health if one hit got through my shields.
This game fails. There should be pvp modes or zones, so new players can actually leave the first map without being immediately destroyed and having to spend the Uridium stuff (which appears to be the games "real money" credit) to be resurrected.
This game would have been great without the ninjas. The game forces you to strategize entirely around the ninjas (temple up front, all other towers far back). Every other mob is meaningless. Some levels are impossible to brilliant, since a ninja boss will reach the gems within 5 seconds. The fear power is also overpowered.
well, driving the camper van at insane speeds with poor visibility was meant to be funny.