Two issues now: you say crit chance maxes at 50%, but I can still buy upgrades at that point. If it really maxes, the upgrade should be disabled. Second, there seems to be no point to getting more rubies after purchasing all upgrades. If they give a multiplier to income (like in most games) there's no info about it.
You're right.Just updated with a new setting, now your rubies will increase directly your DPS.About the critical button, I will update soon with a fix for that.Thanks for playing!
Balance gets really off around 17-18. After getting the explosive tower, you quickly unlock all the other ruby upgrades, including the auto-level 6 wizard. But you haven't even unlocked wizard yet! And it looks like nobody has. Wizard should probably unlock at 17 or 18, not 22. Otherwise, further progress is impossible.
I figured out what was wrong with my skills. Skills appear to activate left to right on a fixed rotation. If you have a non-dungeon skill in the list (I had "knead"), it will stop skill activation.
You've got a good foundation. My main issue right now is usable skills. They just don't seem to work right. I've got them active in the dungeon, with "active" and "dungeon only" selected, and they only activate once and never activate again. I've experimented with unchecking the boxes, but that doesn't help.
Siri is now bugged on revisiting for the patience achievement. She never moved or shot. The clones popped up as normal, but they never moved or shot either.
Yes, science become very expensive after a while. You have many ways to improve your science production, including reincarnation that will give you powers to boost it. While you are waiting for science to complete, you can explore the world or conquer other cities !
You spend most of the game looking at the menus and upgrading from there while the battle goes on in the background. If you want people to see your animations, perhaps make it to where you can upgrade from the main screen, or where you can only upgrade between rounds.
Stacking multiplicative prestige bonuses aren't powerful enough. a 2x second level prestige is not worth sacrificing a 20x first level prestige, and building the first level back to 20x doesn't get you that much farther. Progress slows down substantially around level 30. Needs balancing.
With x2 second lvl prestige you’ll get faster x20 first mult, because you need the same amount of bp/wp. Also in “Incremental adventures” there is a similar prestige system
Fun hook, but it bogs down substantially by chapter 10. Suicides don't speed up progress that much. Leveling up games after offline progress is limited by the speed at which your character spends money, which is very slow. And idle buck generation is nearly nothing. It looks like you can only earn 36 idle bucks in the entire game outside of spins and microtransactions, which is crazy low for how expensive the upgrades are.
You can earn a lot of idle bucks from spins, which have no limit, and the spins page has a daily idle bucks button in addition. Did you look at the rewards for all the tiers? Tier 7 can give up to 36 bucks a spin. If you've unlocked chapter 10, then you already have those things available. Cheers. :P
I don't think average MPS is being calculated correctly. If I'm making 4/sec and losing 1/sec on bar 1, then I should profit 3/sec. As a result, buying another bar 1 at those same ratios should give me an additional 3/sec profit. It appears to do nothing.
Do things get harder/is there an end? Prestiged at 20, then maxed construction around 20-25 on the next run. Blood storage remains an issue, although my zombies are functionally invincible. Runesmith is just a blood dump as there are still lots of brain/bone energy/QoL upgrades, but not seeing much point to keep playing. Certainly not to save up 1k prestige points.
Pretty sure my progress has been immediately stopped by a bug. If you collect the food before running into the mob, it's gone and you can't collect it again.
Similarly, after unlocking everything on the map right now, I see no visual boost indicators between Math/Engineering, Currency/Trading, and Exploration/Trading
Thank you for flagging! You need to manually assign the boost from the research node - it is not enabled by default. I agree it's not ideal, and something I'll be looking to change in the coming releases.
Really fun to watch, the programming must be interesting. There's got to be a way to fix the black ant problem, though. Maybe assign jobs from fastest ants to slowest? Not have the ants walk back? Give faster ants the ability to complete slower ants' jobs once they're out of jobs?
Early game needs to be substantially improved. There is no sense of progression at all, you just send ill-equipped people off to die, earn 2-3 pieces of gear, rinse and repeat.
You're right.Just updated with a new setting, now your rubies will increase directly your DPS.About the critical button, I will update soon with a fix for that.Thanks for playing!