Hit detection needs to be improved. On multiple occasions I had chickens flying through a massive salvo unscathed. Also, I've left the game running without me playing for like 4 minutes and my health isn't even at half yet. You should probably decrease max health, increase chicken speed, or increase the number of chickens. I also noticed at least one misspelling (it's spelled "complete", not "compleat"). A decent first or second attempt, as it is at least playable, but needs some serious work.
Fighting is clunky and easy to infinite combo (light attack - light attack - heavy attack - repeat). The animation could be a bit better, even as far as stick games go. Demo. 2/5
Much improved, congrats! I might suggest giving a longer view range - sometimes I'd get blocked in by a bunch of circles and even reacting as fast as I could, the paddle couldn't move fast enough to get out of the way.
It's pretty fun, but the classes are extremely unbalanced. Sea water is easily the best when played correctly. A few possible suggestions:
-some sort of counter to mana burn
-the ability to pass a turn (instead of resting and losing precious turns)
-make mana regeneration scale with max mana when resting (instead of recovering 6 mana regardless of your max)
It runs fine till I get to the main menu. Then it lags my browser to hell. The rest of my system runs just fine, it's just my browser that lags hideously.
On more than one occasion, I had a car or log spawn on top of me, costing me a life.
I look forward to seeing some of your future games, as your skills develop :)
Good game, a little on the easy side. Maybe you could add a timer so you can have a highscores list or something. Maybe you could have enemies appear at random positions instead of just 3 lines, too.