the abilities that effect monsters with debuffs are rather limited in usefulness since they only effect one monster, and what they do doesn't seem like they have any purpose on the bosses.
So I've gotten really good at speed running this game. still not making any progress with figuring out what on earth you're supposed to do with the terminal.
ok so i was able to log in to the system but i haven't been able to figure out any of the passwords for debug or classified data. it looks like there's something important in system, but it's encrypted and i dunno what commands can be used.
the whole range/melee distinction is kinda silly since some of the melee heroes have much longer ranges than the ranged heroes. Thematically speaking, it'd feel a lot better if they were referred to with different titles, like force/power instead of melee, and precision instead of ranged.
orc horde rewards are incredibly unimpressive in later waves. could you at the very least add a multiplier to their drops equal to the wave number they get spawned on?
swiftblade assassins are way too overtuned. the high agility paired with status effects that can remove action economy from player characters makes fights against them RNG hell.
With proper rotation of the skill control breathing you can with control breathing gain 25 tp, and with control breathing II gain 50. Add that move to whomever you want to speed that up on. Also some new weapons and armor sets are going to affect it as well. Hope this helped!
If you talking about money reward: kills and money are scaled equally. if you talking about skills, yes, I probably will make it a bit lower