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killersqurill's Comments

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Mark Of Darkness

Play Mark Of Darkness

Aug. 06, 2014

Rating: 10

rpg? bitchin! not multiplayer? hell yea, finally! *gets in game* huh not bad... wait WTF, buy gold? The hell? Premium keys? Fek off mate, you ruined a good thing.

1Quest

Play 1Quest

Aug. 05, 2014

Rating: 2

Some of the +monsters past floor 15 are practically unkillable with how much dodge they have. I was fighting a minotaur+ (from an orb room) and one out of maybe 30 hits would actually deal damage. Before that, I was fighting a monster room full of + monsters and it took me maybe 20 minutes to clear the thing out. Also, does having more affinity in an element make their spells stronger? It's really hard to tell. To be honest, it's hard to tell just what each stat does to improve damage. And lastly, do infinite buffs get stronger? Do you have to recast them to receive extra benefits?

1Quest

Play 1Quest

Aug. 04, 2014

Rating: 2

There needs to be something to prevent mobs from spawning within sight radius of the portal. I got completely clusterf!cked without even having the chance to move on my most recent run. Completely ran out of stamina and health before I could even get myself safe. At the very least have the stairs spawn in or near a corner so I'm only fighting back baddies from 2 sides instead of 3 or 4. It's literally impossible to hold some of these starting locations, and even more impossible to run away. Losing a run because of pure RNG is just a joke. A really bad joke. Also, are there any plans for an encyclopedia? Baring that, when a class is discovered let us see what the requirements are to unlock it again the next run. I can understand (but still hate) having no bonuses carried over from your last character... but you can at least let discoveries be persistent.

Developer response from RatzNGodz

Class discovery should come once maxed (like spell school). Without stress situation like bad entries, potions are almost useless. I've already reduce the occurrences of wide area in cave and swamp, I'll look about it again

1Quest

Play 1Quest

Aug. 01, 2014

Rating: 0

Some rooms just have too many enemies to deal with. Also, summon skills could use a little more clarity. I have no idea how strong my elementals are.

Developer response from RatzNGodz

Next version will be little less "open" in caves and swamps

Auto Turret

Play Auto Turret

Jul. 31, 2014

Rating: 2

I.... I maxed everything in an idle game... In a manner of hours... I don't know how I feel about this. Also, You should definitely add a research to enable diamond upgrades and then have upgrades part 2 begin.

Monsters' Den Chronicles

Play Monsters' Den Chronicles

Jul. 12, 2014

Rating: 2

Best fun I've ever had in this game was getting rank 20 gear on a lvl 1 and just plowing through endless for an hour.

Labyrinth: Secrets of ShadowHaven

Play Labyrinth: Secrets of ShadowHaven

Jun. 26, 2014

Rating: 73

So it looks like the ranged attack only works when you're at full HP. That's the only trigger I've been able to see.

Developer response from BoMToons

Yus.

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 23, 2014

Rating: -2

over 1k luck% and yet drops are still rare >.> You sir need to learn how to balance drops.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 0

Just thought I'd point out a small oversight you may have missed: In the (4th) solar system, there were 2 stations, one with a very high station cost, and one with a very low station cost (i think .6 and 1.1) both of these stations carried the same material in the trade goods, and it just so happened that I could make ~100k a trip once I got my gear in order. Suffices to say the rest of the game was rendered quite easy for me.

Developer response from momoguru

ive recently added the galaxy options which control the base spread of station prices, so know you control how much or little you can earn from trading and how fast.

Loot Heroes

Play Loot Heroes

Mar. 24, 2014

Rating: 2

Just thought I'd leave another tip: Bows are far superior to swords. This is due to the fact that upgrading AGI can easily bring you to 100$ crit rate. One this threshold is reached, and a bow is equipped, every increase to AGI is roughly a 5.5% increase to damage. Get the frozen epic set, on a vampire, and then you're basically invincible.

Loot Heroes

Play Loot Heroes

Mar. 23, 2014

Rating: 0

Oh, something I just thought of, would it be possible to add in an effect "50% chance to pull far away enemies towards you on kill"? The only hole in my build is the fact that I have to run around in order to pick off stragglers.

Loot Heroes

Play Loot Heroes

Mar. 23, 2014

Rating: 0

@TheLowerLight There's the Robot that's an INT hero, and then gravedigger is int/agi. Also, certain weapons(starsword) scale better with AGI then they do STR because of high natural crit rates. Put a starsword onto gravedigger then get 125 AGI and you have perma crits that constantly ramp up the damage. Get an item that gives you SP per crit and put the previous combo onto the robot then you have yourself an infinitely spammable mob clearing spell, that also renders you effectively immortal.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Mar. 19, 2014

Rating: 2

OH MY GOD I REMEMBER THIS GAME! This game was sooo much fun the last time I played it... but because of my stinking memory I remember all the twists :(... It's funny though, seeing Johnny is what triggered it.

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 19, 2014

Rating: -1

....does the devil planet's HP scale to your upgrades? Because the game crashed and now I can't 1shot it anymore...

Developer response from light_bringer777

Probably because you just switched version. I updated the stats.

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 19, 2014

Rating: 1

I'm 2 upgrades away from 1shotting the devil planet... Should I be proud of myself?

Ayumilove Idle Story

Play Ayumilove Idle Story

Mar. 18, 2014

Rating: -2

Is this game supposed to take ~20 minutes just to get to lvl 4?

Developer response from ayumilove

Click to attack monster to level up faster or let your hero do the killing while you idle.

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 18, 2014

Rating: 195

I am able to have 30 shots on the screen, the only time I hit this cap is when I fire and my shots are unable to reach their target. Perhaps an upgrade to buy multiple cannons?

Developer response from light_bringer777

Interesting idea!

Forbidden Arms

Play Forbidden Arms

Mar. 15, 2014

Rating: 0

Can you write up a list of hidden moves? I've been scouring the game for them, and how to activate them, but so far I've only found an 11th hit that I'm guessing has something to do with crits.

Developer response from kreig13

the 11th secret move is simply not click after the first wolf rises.

Crystal Story II

Play Crystal Story II

Nov. 16, 2013

Rating: 3

So wait, if you're adding items to bosses and such, and none of those items are miss-able, how will those of us who beat the game obtain said items?

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 15, 2013

Rating: 68

What the hell happened Ninjakiwi, you used to give us beautiful works that a player could have fun with for hours. Now you give us this second rate CRAP that offers no enjoyment at all. What happened back in HQ? Who decided that you were going to go from a top class design studio to a money grubbing trash factory? This game is literally balanced towards people putting large amounts of money into it. If you really want to get in the business of selling games then make an full game instead of the casual time sinks we've come to know and love you by. I wouldn't put anything more then loose change into a game like this, the replay value and ability to hold interest just isn't there. There's no storyline to get lost in, there's no interesting characters to fall in line behind. If I ever did put money into it that wouldn't make me want to play the game anymore outside of a vain attempt to get my moneys worth.

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