@DLAKAVALEDJA Investments are becoming important whenever you have the last quest, as they investment keep incriesing with your owned money... unlike the jobs
@Xesc My Priests already got 50+ damage. They still keep getting killed over and over because the drakes are either standing right where the heroes "start"m or they spawn instantly right beside my heroes after the drakes got killed. Both situations always end up in all priests getting killed within seconds.
So yeah, i would, and still do, appreciate, if the heroes wouldnt start in the middle of the drakes, or the drakes not being able to spawn within about atleast 5m around the heroes
is it possible that you set the "start point" of a hero not right in the middle of the farming map? Its really annoying that my heroes walk straight into the enemies before they even attack...
Also... is there a possibility that you could include some kind of "spawn range" limit? Having it also quite often, that enemies are spawning right beside my heroes which pretty much kills them instantly (giant drake)
there might be a bug with the giant drake... i have not purchased any upgrades that boost monster HP by any means... yet my healers, that have 34 attack, still cant 1-shot a giant drake which is supposed to have only 25 HP... seems like i could one-shot them with 35 or 36 attack
well.. i reseted my game once... couldnt spawn any monsters afterwards. Atleast not the normal drakes. Was able to summon the Big Drakes and afterwards the normal drakes... now both where flying around the wilderness. made another reset, reloaded the game as i couldnt even kill anything and now my progress is gone ._.
okay so... im stuck on adventure 8, as the meduasa are simple just crushing all my heroes and titans as they where all merely toddlers. Im not getting any forther crystals anymore so that i could buy new units or new hero skill. Does that mean that im forced to pay money for kredits so that i can advance again?
how the hell are we supposed to beat Journey 8? Those medusas that are spawning there are blazing through 2x of my both heroes aswell as through 2x the Titan as a hotknife would cut through butter O_o
i really dont understand the ppls complaining about them not advancing quick enough >_>; in pretty much every idle/incremental game like this, you will sooner or later hit a wall which require quite a bit of time to surpass it. Those games aint meant to be beaten within 2 or 3 days.
i get on my paladin a few times the upgrade "Critical Gleeve" with no information displayed below it... what is it suppose to do? i first thought, that it would increase my crit chance... but my crit hasnt changed at all
Our crit amounts still don't seem to display properly. They SHOULD be updating properly in the back end, though. You can update both the chance for critical attacks, and the DAMAGE you give on a critical attack.
@Jvillar Thats because you spend a few charged gems on your hero that way, which also grant DPS. so OFC, if you lots of items, that grant DPS, und DPS on early game, then your DPS will ofc drop. But there is a visual notification if you want to upgrade a heroes passive ability. (the one with the x1, x10, x50 etc) If the numbers are green, then your DPS goes up after upgrading your hero. If its Grey, then your DPS will drop
im pretty sure that he only disabled black box temporary as he said, that he needs to fix something. My feature list still says 40/39, so it will be back soon enough (probably):P
ok so.... before the patch i was struggling with sector 1450-ish... after the patch i pretty much instan killed EVERYTHING up until sector 5800-ish. On Top of that: Unity crashes when the sector 6000 boss dies.
The 'start point' for heroes does need to move to the edge of the 'arena', rather than the middle. Most likely in the next update.