it would be more fun if going over a gate didn't make you lose multiplier. all i want to do in this game is jump high (not necessarily out of screen) and go fast, but the two things aren't possible together. it would also be nice if the physics engine was a little more realistic. when i first started i kept building downslopes to get speed for the jumps, but downslopes don't increase your speed at all, only gates do... kinda lame.
Some suggestions: 1. When in your own room let us remove to time limit so we can mess around. 2. When in your own room let us pick the level so we can practice. 3. If you beat a mouse with "The Reaper" title or similar, you get an extra cheese (only for the top 3 mice). 4. Give us a level editor so that we can make the game have more replay value. 5. Let us change the color of hats and accessories so that we can each be more unique. That is all.
higher class tanks are impossible to turn, therefore useless. it might have been fun to create a gigantic ubertank of destruction, but combine their inability to turn with the same amount of gun points as a small ship, and it's just pointless to go up in class size beyond 1 ever.
so terrible... the chords are all repetitive... it was torture playing through the second song... first game was great, shouldn't have been remade... talk about selling out...
for all of the die hard Warizard players out there (some of you must exist!), i have a tip for what your endgame build should be. just pump Speed. take care of MP with the Minion power. take care of HP with the best healing power you have (they heal past max health). add in your best damage spell. when you get Mesmerize (the stun), you pretty much can't be defeated. keep the stun up at all times, increase your attributes as needed, and kill the bad guy. that's all.