make a party of 4 clerics. the first 3 function fine as meleers, and can also heal if needed. the back one can smite and heal as needed. you'll never die, and undead levels are a joke.
well, the developer of bloody fun day did a very nice job of adapting this. however, we've all played the original, so there's no point in playing this. you should have commissioned them to make a new, original game for you.
its a good start but needs to be made better. for example, when i explode into the planet as a giant rock, i want some satisfactory explosion of a portion of the planet. and when you're bigger you should move faster and be able to take out bombs. right now, as levels progress, it just gets more boring. and space does look like it's sitting still.
lol... died on purpose at 2000 points because i got bored... lost no lives till then... then i find out that's a high score and should have kept going =/
is this game possible on a macbook? i dont have scroll lock, which i think i might need for the "switch the light" puzzle, and for the first puzzle, my touchpad doesnt let me drag the box completely off the screen.
kinda dumb that the tier 1 weapons are better in every way than the later ones. weapon choice in general is boring. nothing done well here except copying mechwarrior, which was a great game concept. good job on that.
It would be nice if I was guaranteed at least 1 card after a fight, too... just went three battles in a row with using the same old cards. About to stop playing.
I also don't like the way evolving works by adding stats on right now either. Whoever gets an evolution first wins. The cards get ridiculous stats that you just can't counter.
I think it would be better if you got 1 summon point per round for discard per 2 cost of the unit. That makes it intuitive, and more fair too. I also don't think you should be able to play a higher tier card without evolving, because that makes no sense.