Odd glitch: Clicking a button sometimes does nothing. I mean, the "Accept" button when choosing a profile, or the "OK" button at the end of a mission. Flashes when clicked, and then nothing happens. Makes the game unplayable; literally, I can't get past the first mission.
Fairly simplistic in the combat, but the graphics are about as good as can be expected for a Flash game, and this is probably the only fighting game made in flash that I actually like. Overall, pretty good.
Occasional bug: sometimes an attack shows "critical" "master attack" etc, but then inflicts zero damage. Doesn't happen enough to break the game, but is annoying.
A decent start, I guess. I needs a lot more to be a real game, but if this was more of a test thing, I can see it. Combat is a bit too simple, there isn't much strategy involved.
I don't see how anyone has a problem with the advertising. Kong gives us games, but nothing is free (their servers, for example, cost them money), so the ads just means we get the chance to pay with our eyes rather than our pocketbook. They make money, but don't have to require memberships, etc. Works for me.
Decent game, but has a problem with randomly coming up with unwinnable scenarios. For example, I lost with 80k points because, with no yellow rings on the board, 6 blues spawned in a row, and then a green. No valid movies available, so I could only watch the unavoidable loss.
Ok, a couple things. First: reduce or eliminate the blur effect. Second: the ship's hit box doesn't seem to be the same size as the ship's graphics; you may want to resize one of them to fit the other. Third: I often took a lot of damage because an enemy spawned on top of the text at the start of a mission, so I couldn't see them and I happened to be right on top of them. Don't spawn enemies until the text vanishes. Finally, the levels were very short; need a little more length rather than just bullet spam.
Yaksa can carry you through 95% of the game if you buy the Healing skill for him. Just back him up with high-AP creatures (Chimera and Goblin are good until you can get the 3-AP creatures) and give him the best gear you can.
Needs an indicator for when your ball goes off screen; there are plenty of challenges that require you to lob a ball over an obstacle, usually out of sight by the screen. It would be extremely useful to see if your ball has any chance of landing where you want it to, and might come back down, or if you just plain shot it into nothingness.
Needs some serious streamlining for the single player portion; I spend a lot of time loading/connecting to NPCs. I'm fine with loading, etc when doing PvP with this kind of setup, but single player should be faster and flowing.
The game could almost be fun, but the core combat is pretty lame, and it's further muddled by having players with maxed-out ships ripping apart anyone that isn't. If you don't fork over cash for the game, you pretty much have to stay in the starter area and can't ever make a contribution to events. At least, you CAN get Uridium in game, so if you're willing to farm for ten years (and don't die at all in that time) you can get enough to actually be a match for the people who just fork over money. Bottom line, if you don't like paying $100 for a flash game that is mediocre in its finest moments, then don't even bother, you'll just be cannon fodder for the people that did.
My suggestions: first, re-balance weapons: spread is so powerful compared to the other weapons that there is absolutely no point to using anything else except possibly Flamethrower on bosses. Second, get rid of the "Ready, Go" screen when exiting level up and weapon switch menu; it interrupts action and serves no purpose. Third: add a buy screen besides at level up; later on, it takes a very long time to level compared to how quickly you get cogs. Finally, change up the boss a bit; they're practically the easiest enemy in the game, and they're the same on every level, which makes them boring and pointless.
would be nice if the levels were a little longer, or there was some way to carry over upgrades between levels (not all of them, obviously, but maybe some extra upgrades besides bird armies). Basically I like being able to get full upgrades at some point.
Would be nice if the player could select the maneuvers available on each mission; it's often better to have a mix of them.
Would also be nice to have a Skirmish option, where you could select what foes to go against and how many (and what type) of planes you had.
Still, good game; gave it 5/5 for originality in gameplay, ease of play, and application of strategy.
Pretty solid game. Wish the attract radius for blops was larger though. Feels like it should be longer, but I can't think of a way to do that.
I didn't get that impressive of a final score, but the trick does seem to be upgrading shooting weapons first (top row) and largely ignoring the other weapons until that is maxed out. The last two primary weapon upgrades are amazing.