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klakkat's Comments

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Mastermind: World Conquerer

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Feb. 03, 2009

Rating: 0

This game was pretty well put together. Easy, but highly amusing. I don't think the ending could have been done better.

Minions

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Jan. 27, 2009

Rating: 0

Still fun and addicting. would be nice if the Kong and Casual Collective players could play in the same matches though

Minions

Play Minions

Jan. 27, 2009

Rating: 0

Would be nice if you could have different maps too. I suppose more obstacles would mean tanks need higher speed/range, so perhaps that could go in a sequel or something. There is one balance issue I can think of: shouties get relatively weaker at levels over 28. May want to have their level tie in to missle/mortar damage as well as skill level, since those attacks become weaker and weaker relative to other tanks HP after lvl 28, and the shouty really doesn't get anything useful from the standard level increases (low hp, no armor, low damage)

Mechanical Commando

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Dec. 18, 2008

Rating: 0

Could use a mini-map

Mytheria

Play Mytheria

Dec. 16, 2008

Rating: 0

I like my White and Black decks better than Blue deck. Blue takes way too long to build up; White starts hitting early and hard with Solarian archers, and the Solarian Fortress makes it hard for them to fight you back. I had to use a Black deck for the 1 hp challenge though; Life Drain and Disintegrate are sweet. (white has instant kills too; those are great when the enemy pops a powerful attacker)

StormWinds 1.5

Play StormWinds 1.5

Nov. 25, 2008

Rating: 0

Actually, I ended up doing all levels with dual machine gun... It works. (also need a missile launcher on a few)

StormWinds 1.5

Play StormWinds 1.5

Nov. 25, 2008

Rating: 0

For the curious, the below method gives you 8 damage per hit with the dual; i.e retarded amounts. It'll pierce through their damage resistance easily

StormWinds 1.5

Play StormWinds 1.5

Nov. 25, 2008

Rating: 0

Nah. For Kong challenge, just get a Dual machine gun and 3 damage boosters. Max out the turrets damage and damage boost from all boosters. Big ships barely get on screen before they bite it

Super Energy Apocalypse

Play Super Energy Apocalypse

Nov. 22, 2008

Rating: 0

Although... It seems once you have 999 smog they all start at max level. They were running over trash and nuclear waste with no effect

Super Energy Apocalypse

Play Super Energy Apocalypse

Nov. 22, 2008

Rating: 0

Heh. I survived for several days with 999 smog, trash, pollution and nuclear waste building up everywhere. I guess enough defenses solves any problem.

Kingdom of The Wind

Play Kingdom of The Wind

Nov. 20, 2008

Rating: 0

Pretty fun. Could be a little longer. Enemy doesn't even make a dent on my hoard of dragons in lvl 8...

3000 AD

Play 3000 AD

Nov. 20, 2008

Rating: 0

Not bad. Fun gameplay. Could use a longer campaign and more mechs, more varied upgrades, etc.

Mytheria

Play Mytheria

Nov. 15, 2008

Rating: 0

Not bad. Kinda cool balance. For the 1 HP challenge, I used a Black deck, ended the match with 15 health (and 3 blackguard leaders in play...). I used a White deck for the rest, Solarian Archers and Royal Guards can dish out damage in a hurry. Computer seems to be a bit random; I had it play cards that force you to discard from your hand while I had no cards in my hand; I've also had it use disintegrate on a strength 2 card while there was a strength 4 card right next to it. Granted, the computer shouldn't be perfect, but the mistakes were a bit glaring.

Zilch

Play Zilch

Nov. 10, 2008

Rating: 0

You roll enough dice, you'll see anything sod. On a sidenote, my dice-rolling luck seems particularly bad...

Creeping Worms 2

Play Creeping Worms 2

Nov. 05, 2008

Rating: 0

Little lame that the red worms can kill you in one shot; should be a stun effect in my opinion. Not bad though.

Frantic

Play Frantic

Nov. 03, 2008

Rating: 0

Fun little shooter. Being able to dodge is a thing many shooters cant get right, but this one does it well. Up there with Bubble tanks 2 for best shooter on this site.

Creeping Worms

Play Creeping Worms

Nov. 03, 2008

Rating: 0

Need retry button, and the shot is way too hard to see. Guy should be a bit faster too.

Wildlife waster 2

Play Wildlife waster 2

Nov. 03, 2008

Rating: 1

other than 'shoot things' there's no goal to work towards, and no way to either win or lose. Games need the possibility of success or failure

Energy Collector

Play Energy Collector

Nov. 03, 2008

Rating: 1

Its ok, but the controls aren't too good, and it seems unnecessary for touching the boundary to cause death (except maybe hitting the bottom of the screen). Could definitely use smoother controls

Planet Platformer

Play Planet Platformer

Oct. 13, 2008

Rating: 0

No lives/checkpoints is a bit annoying, but its a cool game.

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