Some observations;
- The entire game breaks down once you have 100% grav, 100% dark and max multishot and attack speed
- Bounce radius doesn't have a cap
- Crit factor shouldn't have a linear curve for cost
- An interest is game breaking if everything is linear in cost
- The "money" number scales, but the enemy health number continues on the next line
- Money caps at 1*10^11 while enemy health just keeps going
Thank you for your feedback. It sounds like you are talking about version 0.06e. Please check out the latest version (0.07). I contains a lot of changes regarding the balance. I am afraid but I don't know how to inform people who are currently playing the game that there is an update available. But I have to agree with you, all your points are correct regarding the problems of the previous version. Money cap has been removed. (It is now technically limited to 10^39 for now). You can also switch between Standard(1000.00), Scientific (e^x) and Engineering (k, M, G) notation.
I love the little details that mostly go unnoticed, like there are different kinds of "sliding notes" that have different animations, a slow, single stroke, or multiple rapid notes. You can see the character react differently do there kinds of notes.
Thank you for your feedback. It sounds like you are talking about version 0.06e. Please check out the latest version (0.07). I contains a lot of changes regarding the balance. I am afraid but I don't know how to inform people who are currently playing the game that there is an update available. But I have to agree with you, all your points are correct regarding the problems of the previous version. Money cap has been removed. (It is now technically limited to 10^39 for now). You can also switch between Standard(1000.00), Scientific (e^x) and Engineering (k, M, G) notation.