Interesting idea, with levels where you have to maneuver around things, bonus and negatives, etc it could be fun. However the controls are way to funky. I see this as a base to build upon.
For such huge destruction stunts, you think they could have beefed up the tires! All the right elements, but somehow I just don't get a "wow" feel from this game.
LOL ran into another problem, only one guy left, he has a jet pack, I have only my fists. He is out of ammo (or his gun stopped working). I can't hit him, and he can't hit me, so the game can't move on.
Controls just stop responding randomly. weapon pickup is a pain. Need to make the player different than the mobs, it gets confusing to know which one is you. Are the guns running out of bullets, or do they just stop working? If so how does one reload or drop the weapon when it is no longer useful? Looks like your on the road to a good game.
Better pallet colors so it doesn't all blend together, AI is really stupid. Hard to read your notes and dialog. Not sure why you are so caught up with dirty asses, whatever floats your boat I guess. 3/5
Here I was sitting around at the playboy mansion, after winning the power-ball jackpot, talking with Hugh Hefner about china patterns for my upcoming "pajama" date with Megan Fox, and he comes out and says to me "Hey I am highly anticipating the release of the Flash version of Death Worm". True story...
I normally don't like these types of games since Asteroids. However this one is very good for the genre. That the genre is tedious becasue of it's repetitious nature does not subtract that you made a solid game that has a good feel.
Not very logical for a puzzle type game. However that being said it was a heck of a lot of fun and great atmosphere, and personality makes up for a lot!