That this game is rated under a 4 is a shock. This is by far one of the best games done so far in unity and far surpasses most games for technical merit.Good job! Ausgezeichnet!
A few rows of upgraded lasers. Put the reticulum in the middle and let the lasers spread over the top. A row of coin collectors, and a row of lightning, and just rake in the coins. Very fast upgrade to the top of everything. Fun but I have to say the first was much better, the novelty factor is gone.
Love this game I give it 5/5. I have been playing so long my board is covered with pins! That being said, I do see a few little quirks that hopefully can be left out of 5. 1. If there are 2 identical U bends and you put one barbarian at the start of each, and they are identically upgraded, one can kill instantly while the other leaves a bit of health behind (they were mushrooms). 2. Can we be less random with the unit change scrolls? I have spent 10K just trying to get a ranged weapon for one hero. 3. If you have 2 identical units placed exactly across from each other, and therefore the mob should be attacked by both simultaneously, it doesn't, one side always hits first. When it is insta-killing it gets all the experience which can mess up a battle layout. Love the games keep em coming!
Any who thought when I got up this morning I would be throwing toons into saws, acid, lava and other means of destruction? Another great time waster, thanks!
Why would I have to find clues in the police office? Also hitting somebody in the head with a bottle = serious injury or death, not a nice pile of shattered glass. Arterial blood that far would mean a bleed out very quickly, not slow like in the narrative. Polished but unsatisfying.
I have a rig that can run modern FPS with everything set to max and still get 45+FPS. I say this not to brag but to illustrate that when I load this game it crawls to a 90% that it is clear there is something seriously wrong with your code.
Graphics are pretty though.
I like the game, but it would be much better if the abilities were not computer assigned. I mean really, what kind of military would make weapons that were random in their execution? I should be able to choose targets to bombard, heal, buff-up, etc.