The bosses' weaknesses could have been more intuitive... I spent a good 20-30 tries trying to figure out what I'm supposed to do. At least the boss right before the ghost was slightly more intuitive. Otherwise, it's a pretty good game.
The little fishies actually reproduce :O I like this game, but it needs a bit more explanation, perhaps a library of all the moons and creatures discovered?
I'd accuse the developer of scamming for how horribly this game's created. It's not worth a cent and yet essentially three ways for the developer to get money?
I hate the "target lock" system. It's completely automated, and fails to target despite the opponent/preferred target being within 500distance in front of the ship a good many times.
It's not a bad game, but when opponents start shooting almost immediately as a level starts instead of a few seconds' leeway, it's just not player-friendly when a start of massive movements tend to slow any browser down.
Definitely has great potential. Damage is a tad finicky though, attack/defense positioning makes far too big of a difference in the chances for one-hit kill criticals. But if you play with that fully in mind, this game is somewhat easy with a platoon of Elite Bowmen, one or two catapults, and one or two melee to protect the ranged attackers.
God, this "hard" badge is harsh. 50 levels, essentially in one long sitting because it doesn't save your last level visited. Never again will I play it: Congratulations! You just won the Infinite Loop Badge and 30 points!
Annoying to find out later on in the game that you need obscene amounts of wood instead of gold for certain items/buildings. For future player's reference, say that the islands eventually are going to be a 3x3 grid. Make sure you concentrate 5 sections for wood, 2 sections for gold, and 2 sections for fruits.
Oh, and the Heal skill in my opinion is also far too overpowered when it can increase a creature's hp past its starting point. I've seen 25-30hp creatures used by the AI. Good thing that Firebolt/Icebolt works great when you've had quantum stored up.