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knight8183's Comments

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Elements

Play Elements

Aug. 12, 2009

Rating: 0

It's a petty nice game, just needs some balancing. Poison is far too overpowered considering its cumulative/stacking effects. Poison needs instead to wear off in power by 1 or 2 per turn. Also, penalizing the player as loss for a disconnect is harsh.

Super Crazy Guitar Maniac Deluxe 2

Play Super Crazy Guitar Maniac Deluxe 2

Aug. 11, 2009

Rating: 0

Key recognition needs to be more flexible/forgiving, in my opinion. But meh.

Unfairy Tales

Play Unfairy Tales

Aug. 10, 2009

Rating: 0

Oh, and a keyboard control. Be it WASD or arrow keys for movement, enter for dialogue/interaction. Pure mouse control can get tiring.

Unfairy Tales

Play Unfairy Tales

Aug. 10, 2009

Rating: 0

Loving it, although several things I'd like being changed. Add auto-target if there's only one foe. A way to speed up in battle, or run faster in map/overview map. Maybe also an option for lower-quality visuals for those that don't want as resource-hogging of a game.

GOBTRON

Play GOBTRON

Aug. 09, 2009

Rating: 0

Er... I shot a snot at the bird carrying a gob, and the little people stopped? the snot froze up too...

Motherload

Play Motherload

Aug. 09, 2009

Rating: 0

I agree, demos don't belong on Kongregate.

Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Aug. 09, 2009

Rating: 0

Raal: might depend on the character type you play, but I just use "Patch" as a researcher in battle to heal up without using up a med floppy/diskette. Not practical if I'm swarmed by enemies, but against a single opponent that I know I can leave alone for a round or two it works. The one thing that annoys me is how you can be literally having the gun shoved inside the towers and still miss.

Jasmine & Jack

Play Jasmine & Jack

Aug. 08, 2009

Rating: 0

Cute and adorable, I love it!

Semantic Wars

Play Semantic Wars

Aug. 07, 2009

Rating: 0

Interesting concept, but bad implementation. Especially in hard mode, the battle can end up becoming never-ending with the enemy continually outputting equal-strength units. Also bad spelling even on the words we have to guess. "fod"? Fix that before you start making Hangman-type games.

Typing Ninja Hunter

Play Typing Ninja Hunter

Aug. 07, 2009

Rating: 0

Gave up on the game after 7th try on the 5th boss to no avail. Non-intuitive glitchy game that doesn't even have a pause feature... Oh, and the combo system is a massive failure when the stupid ninjas don't even appear in a regular frequency. Why the hell can't I give this game a 0?!

Typing Ninja Hunter

Play Typing Ninja Hunter

Aug. 07, 2009

Rating: 0

"TIP: On the 5th boss you have to press the correct arrow when the moving black dot is ON the correct arrow." What CORRECT arrow? There's no indication of which right, left, or up arrow that's correct.

Treasure Seas Inc

Play Treasure Seas Inc

Aug. 04, 2009

Rating: 0

Initial upgrades should be cheap, subsequent upgrades costly. Oh, is there any actual end to this game, aside from collecting all treasures? Seeing little to no replay value...

PlanetDefender

Play PlanetDefender

Aug. 02, 2009

Rating: 0

It looks decently beautiful. It looked like it had potential... And then noticed how few types of units are available, even after researching. Strategy? Seems like there's only little to do. Bunkers in front, guns and missiles at back, repair centers supporting the bunkers. And then there's no way of telling how long a game is supposed to be. "Waves of aliens" as the game description says, but no indication of how many there are. Fast forward is nice, but without knowing when it ends, it's just a boring game.

Battalion: Nemesis

Play Battalion: Nemesis

Jul. 28, 2009

Rating: 0

Curious if the "Advanced Warrior Badge" is a reference to Advance Wars for the GBA? Not entirely surprised if it is.

Crunchball 3000

Play Crunchball 3000

Jul. 23, 2009

Rating: 0

15 goals in a single game! that ought to be an achievement :p Funny stuff, I kept throwing the ball at my opponent, then tackle them to take back the ball. Actually worked so well and disabled the opponent at the same time.

Red Remover

Play Red Remover

Jul. 18, 2009

Rating: 0

Oh, the "Walkthrough" link in the Level Select screen is one of the most annoying places it could have been placed. Double clicking Continue after completing a level essentially opens up a walkthrough because the stupid link ends up exactly where the mouse is.

Red Remover

Play Red Remover

Jul. 18, 2009

Rating: 0

These links to "more games" and walkthroughs are seriously annoying. Make them smaller and on the corner, not in the middle of the screen right alongside "Reset" and "Men"

Warlords: Call to Arms

Play Warlords: Call to Arms

Jul. 14, 2009

Rating: 0

There isn't a whole lot of point in having the option to buy up to the 8 full selections of units... when the timer for everything resets back to 0 and you have to wait to recharge every time you deploy a unit. Might as well send in your fastest-recharging unit over and over.

Warlords: Call to Arms

Play Warlords: Call to Arms

Jul. 14, 2009

Rating: 0

...? This IS Warlords: Call to Arms. Now, I'd say this is just like Mutually Assured Destruction, except LotR-inspired units instead of missiles and technology. Boring, to say the least.

Warfare: 1917

Play Warfare: 1917

Jul. 14, 2009

Rating: 0

Seriously annoying when the enemy wins the battle with no units on the field by morale, by managing to clear out a good portion of mine with gas.

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