On the other hand, I suppose the ~12 missions-worth of auto-battles negate the micro-manage issue. But the overkill issue still stands out in the battles.
The whole aiming/battle system is a bit too micro-managing, with 10characters+1foundation to tell which enemy to target... That and overkill issues where if multiple projectiles/attacks are launched close to each other, only the killing blow counts and nullifies the effort/preparation time of the redundant attacks.
zappy4: "doesn't work"...or you just simply reached your max pin? It won't collect over your max, you know, aside from requiring active play for a while to accrue auto-collect points.
Ok, a major inconvenience: the near-randomness and chaos of hero selection. Why is my unlocked Hooded Girl in the middle of 10 heroes I haven't unlocked yet? It badly needs filtering/sorting options.
Without resorting to the semi-prestige function of "new raid" button, the 10% income compared to a victory makes progressing a punishment. Like others said, this desperately needs auto-raid, and either a change in the rewarding system or a choice to battle a lower difficulty location.
I would like a more customizable auto-scrap options, like scrap certain categories only(I have way too many weapons and head pieces, but 0 trinkets and off-hands)
Uh... one of the later enemies(blue muscle-y giant?) ran away from the screen and effectively made continuing impossible. No on-screen button or shortcut to forcibly end a run makes that a huge issue as well.
It seems refreshing the screen/game and starting from "Load Game" ignores the starting difficulty upgrade as well as the spawn rate upgrade. Way too weak and too few to think they're taking effect.
Am I the only one feeling there should be an armor/defense stat, seeing that it's... supposed to be a knight? Just a tad squishy. But I suppose that will require reworking the health system, and quite possibly the whole entire damage system.
Mack and Kurtlaz: Use the Auto-buy. You may hate it, but it skips the need to click massively. Turn it off if you want a run without it automatically prestiging. Easy enough.
Welp, it seems I was just a hop skip and a step away from infinity-break when I went from prestige 4 to prestige 11 in a day. It was fun in a way, figuring out what earned more points faster
Skipping Floors really should not apply to the last 2-3 floors before previous death, the floors that earns the most exp without dying. Or at the least, toggleable so that it can be turned off.
I hope to get to this very soon. You're absolutely right.