Not a bad lil Idle type game but the Upgrades can use a little more meat in what each does aka description. Maybe a little starting cash to assist the player to start as it is abit slow. Also a slightly better variety of fish would be good
How About making the bar aka the Timer before we got points a little more visible instead of making us wonder if the game is moving especially on Large Planets. People with poor eyes like me have troubles seeing it
Current Info about the Game to help others whom do play: 1) Selling Phos you click the Sulfur Button, selling Sulfur click the Phos button. The two are reversed nothing more. 2) Yes there are Bugs like the unlocking of planets not deducting the amount from your bank and the screen that shows the first planet you clicked on staying for all planets. in order to kill this just exit back out to the Universe map. Poke is slowly working on this game just give him a chance
Another bad thing about this game there is not option to be able to say stop some workers. Meaning you have 60 workers and the work load is abit much for the sluice box to keep up with the amount thats coming in, you can't pull say 10 workers off for abit to give the sluice box a chance to catch up
There are alot of scaling issues with this game. 1: the Sluice box upgrading it is fine and dandy but it should also increase the amount found. Granted it does this but at such a small scale you have really be bored to sit here and wait. (( yes I fall into that category of boredom. 2: 30+ workers with a max cap of 2.9 to carry not to bad considering they carry a pale and shovel. But the Amount carried should also add a Slight increase in gains adding with the sluice box. 3:Prices....well as you can see from other comments they get astronomical for what little gain the current upgrades give almost to a point where it is like set the game to run walk away and wait until tomorrow and if your lucky you have enough for a upgrade saved. 4: There needs to be better equipment in game to increase gold finding aka amounts gained from Sluice box clean out. Better gear for digging with etc etc.
Bug:
Mining in Shaula Blaauw's Moon Zhukov. Blaauw's element is Nitrogen and I am only working the moon at the moment, yet I am getting small quantities of Hydrogen per second as well.
I may not have made it very far in unlocking systems but one thing I have noticed is out of the 10 to 14 Systems I have seen in unlocking Systems is only 1 Nitrogen producing planet Maybe there are more but I think maybe a few more need to be added to the game or if the only one is in Shaula Increase it's production per second
When you start getting into Systems with Multiple Planets and moons you can not develope say a Moon or Planet without the Cost doubling for each base, mech etc etc. Example Mauna Loa and Chant in the Shaula System after you open up both place a Base on Mauna Loa go to place a base on Chant and the price is doubled. You should separate the prices. So if you have a Planet with 3 Moons each moon starts off as a new developement not considered to be an addition
How about a Research Screen. Each Element would contribute towards a research goal say 0.00005% per minute. Starting with Carbon basic research would maybe be something like a .5% increase in production or price when selling a element. Other ideas would be research new schematics for better Probes and such giving a .01 seconds increase in mining rates.
Suggestion
How about a hold orbit button option. Mining as the planet move around and constantly moving the camera so you can click on build a probe or something get a bit rough after a time.
Suggestion:
How about a indicator on each planet to let us know the progress of mining said element. This way we can judge where or not to add more probes, stations or whatever.